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How does your game meet GBJam's theme
Digging up and using ancient golden relics form a large part of the gameplay loop.
Funnier answer: I don't take Ls so the theme became "Old God" instead.
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Comments
The art style is gorgeous and the whole Old God aesthetic feels powerful. The gameplay takes a bit to understand and the town ownership is hard to read, but the idea has real depth and the world looks great. (pls play my game)
This was really cool! I loved the Old God art style and overall aesthetic. The gameplay idea is really cool but it did take a lot of time to figure out what was going on, and I wasn't sure why the relics I found weren't being used when I selected them in the menu.
I love this genre and it looks like some really cool stuff is going on in the game logic, I'd be interested in playing an updated version if you plan on continuing work!
This game is absolutely gorgeous, I really like your pixel art style!
I struggled a bit with figuring out the gameplay. Trying to understand what the opponents were doing/how many of them there were was rough, but I also lost some time cause I didn't know which locations were mine to start with. I still thought it was super interesting though, and it feels like there's a lot of depth to dig into it.
Hey! Thanks so much for giving it a chance!
As you say, differentiating the player and enemy towns was the part I struggled with the most, and I never ended up coming up with a solution I liked within the time limit... Welp that's a game jam for ya!
I like this a lot, really impressive for a solo developer, good job!