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A jam submission

Abyssal DissentView game page

Will you yield to that which lurks in the caverns, or try to dissent?
Submitted by Gibberish_Sorcerer — 5 hours, 59 minutes before the deadline
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Abyssal Dissent's itch.io page

Team Number
2

Game Name
Abyssal Dissent

Short Description
Will you yield to that which lurks in the caverns, or try to dissent?

Platform
Windows

Controls / How to Play
The menus can be navigated by clicking on the buttons.
Move your character around the cave using either the W, A, S, and D keys (for up, left, down, and right respectively) or the arrow keys. You are able to yield control to an outside entity using the Q key, and take back control the same way. You can interact with nearby objects by pressing the E key.
The two hands on-screen represent your health, progression, sanity, and entity approval. The number of fingers you still have untouched are the number of health points you have remaining. The clock on your left hand changes position based on how far you are in the level—midnight is the end of the game.
The eye on your right hand represents your sanity and entity approval. No eye means you still have high sanity. The more open the eye is, the less sanity you have. The color of the eye gives you an idea of how the entity thinks of you. White is neutral, red is very disapproving, purple is very approving. The entity may change what it does based on this.

Trailer link (1-2 min)
https://www.youtube.com/watch?v=wBBLSBMHTn8

Repository or additional infomation
https://github.com/Jamieson26a/abyssal-dissent

LIST ALL THIRD-PARTY ASSET OR TOOLS USED (provide link where relevant)
- https://godotengine.org/asset-library/asset/3877 (TileMapDual)
- https://github.com/HalfIsOnline/waste-no-space (WasteNoSpace UI Assets)
- https://godotengine.org/ (Godot)

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Comments

Cool concept, love the hands as UI elements with the fingers as health. Awesome work!