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How does your game meet GBJam's theme
On the GBJam 14 page, the description of the secondary theme is made up of 4 parts in this order:
- retrieving lost treasure
- the gold-shines chiasmus
- following a souvenir's trail to recover old memories
- discovering a twist about the origin of the hidden artefacts
For the literal interpretation, the game is about fishing up lost artefacts, restoring them, and giving them back to their owners. The ending we did has a twist about the origin of the lost artefacts (I won't spoil it).
Thematically, we read the theme(s) as a focus on nostagia, and the game's art, music and design are meant to convey a calm and nostalgic atmosphere.
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Comments
Cute and cozy game! It feels a bit slow walking and moving the cleaning rag but overall it was fun.
Thank you for you feedback :)
Very nice graphics and cute characters. Unfortunately I'm not sure I understood how fishing works, and could not catch anything :(
Thank you for testing our game :) For fishing, you have to use the sonar that tells you how close you are from the treasure. The higher the bar is on the sonar the closer you are. We should have make this more obvious !
Good art, I feel like the transition from the blue color pallette openning to the normal color pallette is a bit werid.
Thank you for the feedback !!
Peak game, love it! Especially the art
Wow ! Thank you so much, it means a lot.
First