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How does your game meet GBJam's theme
The goal of the game is to reclaim an ancient crystal from a dragon's hoard of gold. We also made the palette a rusty goldish colour to match the theme.
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Comments
Good job on the game! I liked the design of the dragon boss. I'm not sure if it was intended, but I was able to beat the game in like 5 seconds by spamming. Maybe you could try to add a knockback from the dragon after it gets damaged or a cooldown on attacks. Overall, great game; gave it full marks on Game Boy Soul!
I really liked it. It was fun, unique, and challenging. The graphics were great it really gave a Gameboy vibe. Well done!
This game is not 160x144 - all the background art is, but the text is being rendering at what I think is 2x.
That said, this one is pretty rough, mostly because of the controls. I beat it once, and played it several more times until I managed to get a no-hit run, and ran into the following bugs/issues:
There's nothing wrong with this game conceptually, but so many issues added up with the mechanics that it just didn't hit for me.
I really liked the pixel art