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Parable Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #52 | 2.385 | 2.385 |
| Visuals | #53 | 2.923 | 2.923 |
| Fun Factor | #58 | 2.385 | 2.385 |
| Audio | #62 | 2.231 | 2.231 |
| Theme Implementation | #66 | 2.231 | 2.231 |
| Overall | #70 | 2.256 | 2.256 |
| Special Object Implementation | #114 | 1.385 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game revolves around Jesus Christ who was and is and is to come. He is immortal. And the special object is present in one of the minigames where tomatoes are thrown at Jesus as mockery.
What tools and 3rd party assets did you use?
Godot (first time), Aesprite, and free sound effects/music
How did you use generative AI? (If you did)
no
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Comments
Nicely done! as other people have said, the timing for the last few minigames were very tight, I personally had to spam the up button when I thought it was coming, and even then theres a chance you get unlucky. Everything else, the music choice, the presentation, was excellent. :)
Cool game, I like the format of the separate mini games
Interesting take on the theme! Second the lacking of tomato but overall quite fun. One problem i had was impossible slider combos (especially the nail one) where you wouldn't be able to get all 4 because of the spawn positions being too far apart
fun minigames but the special object implementation was a bit lacking.
Fair enough. I had done a jame gam before and the special object wasn’t mandatory so I kinda over looked that until the end
I couldn't get past the balance minigame
The balance one was hard to react to but rest was a fun