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A jam submission

Long in the Tooth: GBJam14View game page

Find the old dragon's gold items to escape!
Submitted by Diminutivegamer — 2 hours, 11 minutes before the deadline
Rated by 8 people so far
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Long in the Tooth: GBJam14's itch.io page

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How does your game meet GBJam's theme
You collect old golden artifacts for an olde dragon in some ruins.

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Comments

Submitted

I love the fact that the old dragon's artifacts are esoteric, like a balloon, rather than traditional treasures.

The platforming is smooth, and the balloon granting double-jump and glide feels like it heralds a grand opening to another part of the game, should you continue to work on it.

I greatly enjoy the spritework, both the big and small dragons look good (the big one looks *really* good, in particular. That's the level of pixel art prowess I wish I had). I did notice the sprite layer does misalign with the background layer. It appears to be the result of freeform positioning on the upscaled viewport, as opposed to freeform on a 160x144 screen that is later upscaled. This happens to a lot of jam entries, so its a common tripping hazard in a lot of engines.

The musics been on loop the whole time I wrote this review. That tells me it loops well and is structurally pretty good.

At this scale, I could see screen-crunch being an issue with a fully developed powerup system. But, the GB Megaman games are *notorious* for screen crunch, so that crunch might be just how things go.

Even as just a prototype, this is a good entry for the jam.

Submitted

The art here is gorgeous, that big dragon sprite is a standout. Controls felt nice and tight too, it really plays like an actual Game Boy cart. Would love to see where the full version goes!

Submitted(+1)

It looks stunning! I especially liked the big dragon design. I can't wait to see the full game.

Developer

Thank you! This gives me motivation to keep working towards the full version of this!

Submitted(+1)

Visually, the game looks absolutely great! The controls feel good. Unfortunately, the game is short, but it makes for a good prototype.

Developer

I appreciate your feedback. Livi did really amazing with the art and I am looking forward to making it into something more.

Submitted(+1)

Visually very appealing, a bit confusion on how to defeat enemies 

Developer

Thank you for the feedback! I did make the mistake of making the bigger enemy unable to be defeated in this version so I hope a future version of this game clears that up. Thanks!

Submitted(+1)

Pretty cool game, I also felt that I lost my jumping power but soon after I knew how to do the next power. Even though it was only one balloon, was nice to traverse with speedy dragoon.

Developer

Thank you for the feedback! I am getting some ideas for the next iteration and making the jump and glide mechanics work better. I am so glad you liked it!

Submitted(+1)

I really liked this game and it really felt like a Gameboy game! After I gave the first balloon to the dragon it almost seemed as if I jumped lower because I couldn't make it past the first jump after. But good game!

Developer

Thank you for playing and for your feedback! We are looking forward to refining it further.  Many thanks!