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Long in the Tooth: GBJam14's itch.io pageRate this game
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How does your game meet GBJam's theme
You collect old golden artifacts for an olde dragon in some ruins.
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Comments
I love the fact that the old dragon's artifacts are esoteric, like a balloon, rather than traditional treasures.
The platforming is smooth, and the balloon granting double-jump and glide feels like it heralds a grand opening to another part of the game, should you continue to work on it.
I greatly enjoy the spritework, both the big and small dragons look good (the big one looks *really* good, in particular. That's the level of pixel art prowess I wish I had). I did notice the sprite layer does misalign with the background layer. It appears to be the result of freeform positioning on the upscaled viewport, as opposed to freeform on a 160x144 screen that is later upscaled. This happens to a lot of jam entries, so its a common tripping hazard in a lot of engines.
The musics been on loop the whole time I wrote this review. That tells me it loops well and is structurally pretty good.
At this scale, I could see screen-crunch being an issue with a fully developed powerup system. But, the GB Megaman games are *notorious* for screen crunch, so that crunch might be just how things go.
Even as just a prototype, this is a good entry for the jam.
The art here is gorgeous, that big dragon sprite is a standout. Controls felt nice and tight too, it really plays like an actual Game Boy cart. Would love to see where the full version goes!
It looks stunning! I especially liked the big dragon design. I can't wait to see the full game.
Thank you! This gives me motivation to keep working towards the full version of this!
Visually, the game looks absolutely great! The controls feel good. Unfortunately, the game is short, but it makes for a good prototype.
I appreciate your feedback. Livi did really amazing with the art and I am looking forward to making it into something more.
Visually very appealing, a bit confusion on how to defeat enemies
Thank you for the feedback! I did make the mistake of making the bigger enemy unable to be defeated in this version so I hope a future version of this game clears that up. Thanks!
Pretty cool game, I also felt that I lost my jumping power but soon after I knew how to do the next power. Even though it was only one balloon, was nice to traverse with speedy dragoon.
Thank you for the feedback! I am getting some ideas for the next iteration and making the jump and glide mechanics work better. I am so glad you liked it!
I really liked this game and it really felt like a Gameboy game! After I gave the first balloon to the dragon it almost seemed as if I jumped lower because I couldn't make it past the first jump after. But good game!
Thank you for playing and for your feedback! We are looking forward to refining it further. Many thanks!