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A jam submission

CybertrainView game page

One Last Job...
Submitted by Mr Hexagon, Minicooperr110 — 26 minutes, 47 seconds before the deadline
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Cybertrain's itch.io page

Results

CriteriaRankScore*Raw Score
Music and Audio#42.7502.750
Theme#82.2502.250
Enjoyability#82.2502.250
Art and Visuals#92.2502.250
Cyberpunkness#102.6252.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
In a distant future where robots rule the world, an old assassin gets pulled out of retirement to stop a weapon created to erase all of mankind. One Last Job...

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Comments

Submitted(+1)

I kind of realized I need to do some more rating cause for some reason people keep rating my game, so here I am with another round of feedback:

  • Hitboxes - I would personally increase their size on the projectiles and raygun hitbox, I actually gave up on using the railgun after missing shoots that felt like they should have hit the wings, but just... didn't, so yeah a bit of additional leeway would be nice.
  • Telegraphing mechanics - It took me a couple of seconds to figure out that the body can't be damaged until the wings are destroyed. This isn't much of a problem, but I would still say that something like just shrinking the shield to cover the body would be nice to show that those would be ineffective more clearly. (Honestly might be what the other two were talking about idk, cause I didn't have any problems with beating it after a few tries)
  • Homing projectiles - these were pretty deadly, cause there wasn't really a reliable way to dodge them, realistically you had to drop everything and hope that you can use running to circle around them, which absolutely killed the pacing. I would suggest limiting the homing speed so they mostly fly straight, steering slightly into the player, instead of just straight up turning 90 degrees and following the player, since the cart doesn't have enough ground to manover on it otherwise.
  • Content - I mean, I'm guessing you guys were running out of time, based on the amount of placeholder models, but I would have loved to have at least 2 or 3 carts of fighting normal enemies, both to get a better bearing of the game in a low stake environment and pace the game better between the initial scene and the boss, especially since you had the hardest part (multiple enemy types) already done.
  • Sensitivity setting - A small thing really, but I highly recommend adding it for fps games, especially that it's even easier to implement than sound sliders, just adding a single variable to some global script and a slider to set it.
  • Debug console - A simple thing, that isn't really much of a problem, but turn off the "Export Console Wrapper" so the exported game doesn't feature the debug console, since it isn't really required for anything.

Ok now with that part done, good job on the enemy variation, honestly didn't get to see every one in action, just because how short the game was, but it felt like there was a lot of them, also really liked the text effects and voice acting in the intro, cool stuff.

Developer

Thanks for the feedback! I appreciate it. I really thought I fixed that cart issue so I'll take another look at it. Regarding the boss being at the beginning, a complete mistake on my end, sorry about that :) 

Submitted(+1)

Best theme intro I have seen so far. Regarding gameplay, I have to underline what Nofix wrote. The final (big) drone on the first(!) cart seems invulnerable. Tried it several times, which different weapons. It swallowed every shot.

Nice idea with the train and the "endless city" mechanic, it makes the game seem far bigger.

Developer

Thank you a bunch for the feedback! I'll look into the boss situation since it seems to work for some players and not work for others. As for the cart problem I've updated the releases to ensure you don't fight the boss on your first cart!

Submitted (1 edit) (+1)

Hi! Just played your game. Nice visuals and straightforward gameplay. I only had trouble with the final drone. I was blasting it with all weapons for 20 minutes, but it didn't seem to react to my shots at all. I've already tried it for the 3rd time now, and it's still the same. Sadly, I didn't beat it, but the game is still really fun to play.

If you have time, check out my game too )
Good luck!

Developer(+1)

Thanks for the heads up! I'll get on fixing that when I can, I appreciate you playing our game!