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Stubborn Tomato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #72 | 2.041 | 3.333 |
| Special Object Implementation | #83 | 2.449 | 4.000 |
| Fun Factor | #85 | 1.837 | 3.000 |
| Audio | #88 | 1.633 | 2.667 |
| Overall | #96 | 1.803 | 2.944 |
| Visuals | #105 | 1.633 | 2.667 |
| Theme Implementation | #115 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player is a literal Tomato.
It is Immortal compared to most Tomatoes, if it's not immortal it's because you failed him.
What tools and 3rd party assets did you use?
Unity
Mainly: https://assetstore.unity.com/packages/p/pandazole-kitchen-food-low-poly-pack-204525
How did you use generative AI? (If you did)
Only for some code questions, no actual content
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Comments
Controlling the tomato is actually solid. I know the objective is to try and survive, but I found just as much fun rolling about and pushing stuff off the table! Great game!
aww thanks! I was also happily surprised by it :)
Could have added a counter for keeping track of how long you stay alive. For now it just feels like a sisyphean task. The immortality theming could use some work too
Yeah fully agreed, a timer or score system was part of the plan but I sadly didn't get around to it.
I also had more plans for immortality but time cut me short. :)