Hey everyone! Just released Battle Rows, a Front/Back row combat system for RPG Maker MZ - the classic Final Fantasy-style positioning, but built to be designed around rather than just switched on.

Ranged and Melee make a difference, and is worthy using rather than just numbers.
A few things that make it different from a basic row toggle:
- Enemies get rows too, and you never set them. The plugin reads their position in the Troop editor and recalculates all battle long, so when the front line dies, whoever's behind steps up automatically.
- Every rate is yours to tune, and stackable with per-weapon, per-class, per-actor and per-enemy notetags - a spear that ignores the back row penalty, a tower shield that softens front hits, a boss that hits harder from the front.
- Skills that care about position: lock a skill to the back row only, or make a charge skill move its user to the front and strike in one action.
- Fully standalone, and built with aliasing rather than overwrites, so it tends to play nice with other battle plugins.

It's on a launch sale for the first week: https://tomazellagames.itch.io/battle-rows
Happy to answer any questions about the plugin!