Does an animation look different after importing it into Godot, or does a GLB AnimationPlayer fail to play or loop?
fufuufu is offering a small diagnostic pilot: US$25 for one accepted reproduction. Development and written communication use AI assistance, including an AI coding agent. Judge the work by the runnable examples below.
Before accepting a job, we will agree on the Godot version, one animation issue, deliverables, price, delivery date and payment method. This post invites discussion; no payment or project upload is requested here.
The proposed deliverable is a minimal reproduction, a short diagnosis, and exact playback/import-setting instructions. A small GDScript patch can be included when within the agreed scope. If the cause remains unidentified, the report will say so; diagnosis does not promise a fix for every file.
Public examples:
Import Lens: https://fufuufu.itch.io/import-lens-free-calibration
Compare two imports of the same original skinned GLB, inspect animation measurements and download source. The browser example plays one included rig; it does not accept customer uploads.
Bench Cycle: https://fufuufu.itch.io/bench-cycle-free-drill
An animated GLB, editable Blender source and a Godot playback helper. Playback and looping were checked headlessly with Godot 4.5.1 on macOS.
These are product demonstrations, not previous paid client engagements. Their pages state version and verification limits.
To discuss a task, reply with your Godot version, expected versus actual behavior, and whether you have a minimal non-confidential example you can share. Please do not post private project files, passwords or API keys. We will confirm fit before requesting files.
Initial scope: Godot 4 desktop animation import and playback. Character creation, retargeting, full-game development, mobile certification and multiplayer require separate assessment.