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Catch UP!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #54 | 2.405 | 2.571 |
| Special Object Implementation | #56 | 2.940 | 3.143 |
| Gameplay | #61 | 2.272 | 2.429 |
| Overall | #66 | 2.316 | 2.476 |
| Fun Factor | #67 | 2.138 | 2.286 |
| Audio | #72 | 2.004 | 2.143 |
| Visuals | #81 | 2.138 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as an immortal tomato, who gets turned into ketchup and. You can't die just get knocked and the tomatoes are the enemies.
What tools and 3rd party assets did you use?
The sfx are from pixbay.
The font is Bold Pixels
The assets and the music were made entirely by me.
Music was done in bandlab.
How did you use generative AI? (If you did)
I didn't
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Comments
I enjoyed the special object approach. Good game!
I liked this take on the theme! was cool to have it get harder and harder right when I was thinking it was too easy. It was a bit hard to see my cursor sometimes (I was playing full screen) so changing the default cursor would help, and I was re-shooting a lot of tomatoes because it was hard to tell that they were dead, maybe have the tomatoes clear off screen after a particle effect or something