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[feedback-wanted]ASSG a simple top down shooter

A topic by Solix created 53 days ago Views: 126 Replies: 4
Viewing posts 1 to 4
(2 edits)

Hi everyone! I'm a beginner, and this is my first finished project and you could play in the browser:

https://solixgames.itch.io/assg

I'd really appreciate some honest feedback. Don't worry about being too harsh — I want to learn and improve.

If you play it, I'd especially like to know:

1. How long did you play, and what made you stop?

2. Did anything confuse, frustrate, or feel unfair?

3. Did you understand the controls and what you were supposed to do?

4. What was the most fun part?

5. What was the least fun part?

6. If you could change ONE thing, what would it be?

Thanks for taking the time to play! Any feedback is appreciated.

(+1)

For a first finished project, keeping the core loop simple makes sense. Are you planning to add a stronger visual cue for enemy attacks or damage so new players can understand what went wrong without feeling the game is unfair?

(+1)

i like this game best wishes with it!

thanks

(+1)

Hey Solix, huge congrats on finishing your very first project! Getting a game fully done and playable in the browser is a massive milestone in itself, so be proud of that.

Since you asked for blunt and honest feedback to improve, here is my take from a fellow dev's perspective:

1 & 2 (Playtime & Frustrations): I played it for a bit to get a feel for the core loop. I actually agree with what u_capricorn_studioz mentioned above. In simple top-down shooters, getting hit can sometimes feel a bit sudden if there aren't strong visual cues.

3 (Controls): The controls and the core idea are very straightforward. You didn't overcomplicate it, which is the smartest thing you can do for a first project. No confusion there!

6 (If I could change ONE thing): Coming from someone who spends a lot of time designing 2D assets and UI, I'd highly recommend adding a bit more "juice" to the game. Adding simple hit flashes (making enemies blink white when hit), screen shake, or tiny particle effects when shooting/destroying enemies makes the combat feel 10x more satisfying.

Overall, you've built a really solid foundation here. Don't worry about it being too simple—every indie dev starts exactly like this. Keep building, tweaking, and learning! Best of luck with your next updates.