Play game
One Last ride: Taxi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cyberpunkness | #1 | 3.750 | 3.750 |
| Art and Visuals | #1 | 3.500 | 3.500 |
| Music and Audio | #1 | 3.000 | 3.000 |
| Theme | #1 | 3.500 | 3.500 |
| Enjoyability | #4 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
It's your last fare after twenty years of driving — but the passenger's case holds the key to Dispatch, the system that assigned every route you ever took. 🗝️ So the last job becomes a verdict on all of them: hand them over, drop them off, or drive past the city limit and finally pick a turn yourself.
Leave a comment
Log in with itch.io to leave a comment.




Comments
Hey, congrats on first place!! Send me an email at portland@cybrpunkjam.com with you paypal username or email so I can get you the prize money :)
cool game feeling highly polished car controlls are also a great point of game!
As promised I cam back to rate it and give feedback, though honestly I don't think I have too much of it. That mostly comes down to the very simplistic gameplay.
The few things I could point to with the dialog is:
In terms of other gameplay stuff:
Apart from that it looks great, it feels very cyberpunk coated, the sound design could use a bit of work, like a bit more road ambience, plus maybe some sort of music track to take away from the monotony of the repeating engine sounds, and the crashing sound doesn't really sell the impact of the hit that well, but overall it still felt like a polished and experience.
thank you very much for detailed feedback
salute to devloper for making this kind of highly polished game. loved the music and visuals of game. really good one
thank you
Wow. Everything in one small .exe-file. With which engine was this made? It looked very polished even when the car models were low poly.
Frankly, this is a game for multitaskers. Eyes on the street, look for obstacles. Drive. But look on the scanner, the mirror, the dialogue, too. Follow the evolving plot. Make decisions.
I lked the mood but while driving I lost some hints. Can only recommend to read the itch page first, most of this is not explained in the game (but it should be).
It's an option to Godot, you just mark "Embed PCK" and it turns the usual two (unless someone forgets to disable the debug console) files to one single .exe file.
thank you for playing. i used godot 4.7 engine. used low poly models and textures to reduce size of game so it play smoothly on web... also i fixed audio issue in web you can check out...