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A jam submission

Hanged ManView game page

Narrative-driven survival-horror game; play as a hanged man whose spirit still clings to his corpse, refusing to die.
Submitted by nomnomdoom, ovumregia — 2 days, 12 hours before the deadline
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Hanged Man's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.7783.778
Horror#13.7783.778
Creativity#14.6674.667
Overall#14.0004.000
Story#13.8893.889
Presentation#24.3334.333
Theme#53.5563.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme: Frozen Heart in your game?
Hanged Man features a dead man coming back into consciousness, so he's regaining his emotions and speaking abilities. It is the dead of winter in our game. Lore wise, he died being framed for the killing of someone elses wife, but really he saved her from killing herself but she lives inside his head taking jabs at him, furious at the situation and his decision.

Did you implement any of the Bonus Challenges, and if so, which ones?
1 and 2.

Does your game contain AI-generated assets?

No

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Comments

Submitted(+1)

I love the presentation and colors used. Even the game's page contributes to the atmosphere. I'm the worst at hangman and typing but I had a lot of fun with this! I also really enjoyed how the dialogue was written. You guys did great on this!

Submitted(+1)

Absolutely amazing experience! Great visuals and mood. I love the gameplay too.  Looking forward to the full game.

Submitted(+1)

Hangedman approaches the Month of Horror #1 jam by transforming a familiar, pedestrian word puzzle into an instrument of quiet dread, shaping my entire reading of the project.

Theme — 

The game weaves its mechanics directly into the psychological weight of its premise, treating the hangman structure not as a mere minigame skin, but as an existential scaffold. The intersection of word discovery, structural confinement, and thematic resonance captures the spirit of the jam naturally, making linguistic failure feel heavy and purposeful.

Creativity — 

Repurposing the mechanics of hangman into a vehicle for dark, poetic psychological horror is a striking and sharply executed hook. While word puzzles are a well-worn conceptual space, reframing letter selection and linguistic degradation as an atmospheric descent elevates the concept well above routine jam fare.

Presentation — 

Visually and aurally unified. The stark palette, high-contrast framing, and moody soundscape work in tandem to establish an oppressive tone from the outset. It keeps visual clutter meticulously low while maintaining a raw, unsettling grit that serves the narrative tension perfectly.

Gameplay — 

Mechanically direct and clear-cut, keeping interactive friction low so the focus stays entirely anchored on mood and text delivery. The loop is straightforward and functions smoothly on its own terms, though as a jam project, its systemic depth is concise and tightly bounded.

Story — 

Atmospheric and fragment-driven, relying on implication, poetic prose, and psychological unease rather than a sprawling narrative arc. It uses brief text exchanges and haunting motifs to convey its sense of entrapment and decay, leaving a distinct impression over a compressed runtime.

Developer

Thank you for your thorough thoughts on our game! It’s very heartening to read and gives us another reason to make it into a full game :) Sharing with the rest of the team.

Submitted(+1)

You're welcome. It would be nice if you'd return the favor and rate my game too (if you haven't yet). A review will be appreciated but isn't mandatory.

Submitted(+1)

This game is sick. Amazing visuals