Hi all — I'm a solo dev from Italy working on Maze, a turn-based puzzle maze. Instead of rolling a die, you stop a timing bar each turn to decide how many steps you get, then move through the grid — traps are only lethal on the last step of a turn, so timing and planning matter more than luck.
I just rebuilt it in 3D (used to be a flat grid) — you now walk a corridor and step through a gate for each of the 10 levels. About 10-20 minutes for a full run, free, playable in browser, no account needed.
Play here: https://nalimw.itch.io/maze

I'm actively collecting feedback (form linked on the page) — genuinely want to know what feels off, what's confusing, what you'd change. Thanks for reading!