Results
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a Traditional Roguelike, as defined in the homepage of the jam?
Did you add Screenshots to your game page?
What aspects do you consider make traditional roguelike design enjoyable?
I particularly like the option of permanent death. I think it contrasts positively with what the market has become today, full of easy games for people who don't like the idea of losing. Perhaps this is an aspect that developers need to look back to the 80s for.
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