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Dont Go Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #236 | 3.536 | 5.000 |
| Soundtrack/SFX | #352 | 2.593 | 3.667 |
| Gameboy Soul | #428 | 2.828 | 4.000 |
| Quirkiness | #457 | 2.475 | 3.500 |
| Overall | #471 | 2.396 | 3.389 |
| Secondary Theme Interpretation | #563 | 1.532 | 2.167 |
| Gameplay | #578 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
You collect the coins to escape the horror!
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Comments
The pixel art in this is amazing. Having the character sprite walking around the menu made me laugh a bit, although I wasn’t sure if that was intentional or a glitch. I also got stuck in the bag and had to restart.
That aside, top-notch art and a really cool concept. It just feels like it needed a little more time for polish. The sound design was great too.
I’m giving you a follow because there’s a ton of potential here for a solid survival horror game on the Game Boy. Also, your pixel artist should submit something the GB Pixel Art Jam 2026 next week!
Got stuck on this screen. But art and story was good.
Thanks a lot my friend, Im glad you liked it! Im thinking about making a playabe version after the jam since we cant change the archive haha. Indeed I had a lot of things converging at the same time and ended up submitting the game 3 min before the jam closed, couldnt even test it haha.
Im honestly thinking about making the character walk around the menu hahahaha
Lol it's an interesting idea for sure!
this looks so good i really wish it was playable beyond the elevator. i wanna come back to it once you bug fixed it so i can play all the way through.
Thanks my friend! Im glad you liked it!
The artwork you have here is top-notch. The rest of the game seems a bit buggy. I seemed incapable of leaving the elevator where the game notes about the bags under your eyes. The inventory page is wholly bugged and softlocks the game, whilst depositing the GBStudio default player sprite onto the screen, rather than deactivating the player actor like it seems to want to.
The soundscaping seemed solid, though with only a few screens of the game I was able to reach, I don't feel like I got much of it.
Yeah man, everyone is reporting the same thing. I actually wasnt able to test the game, so I forgot to change the scene in the elevator haha. Submited it with 3 min to end, but Im glad you liked the artwork!
“i worked all day, f* that” -> yummy pizza for diner haha
(little bug when i check my bag. the gbstudio girl show up and i couldnt do any button to go back)
the game boy as an intercom is a great easter egg^^
Amazing graphics and mood, and as everyone i get stuck in the elevator
like the other comments have said, I got stuck in the elevator and then stuck in the bag menu 😅
however, I love the 2.5D perspective!! the gameplay looks and feels really good!!
The early bad ending is hilarious!! 😂
I was also stuck in the elevator so I pressed start and got stuck on the inventory instead ;p
At least people can get one ending in the game, even with all the bugs 😂😂😂😂😂
I couldn't figure out how to get past the first scene in the elevator or exit the bag menu. Absurdly impressive to upload a real gb rom tho!
Omg. I uploaded it with only 3 minutes left before the jam ended, so I didn’t have any time to test it! 😭
I will take a look this week and post a second version at least for people to be able to play it. But I didnt had time to do a lot of things that I planned.
I hear you man, its damn tough to find time to playtest when you're busy building the thing! Let me know if you upload a working version, I really loved the art.