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A jam submission

BetHackView game page

Submitted by NOTFIX — 3 hours, 11 minutes before the deadline
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BetHack's itch.io page

Results

CriteriaRankScore*Raw Score
Cyberpunkness#43.3333.333
Theme#52.5562.556
Music and Audio#52.6672.667
Enjoyability#92.2222.222
Art and Visuals#122.0002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the theme?
Driven by a desire for revenge and the truth, the protagonist returns to the cyberpunk underworld to steal corporate data and uncover the ghosts who framed him years ago.

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Comments

Submitted(+1)

This felt like a liminal low poly version of my own game, Unrider: it starts with a dialogue, you have to enter the corporation building, eliminate the guards, find the server room and hack a terminal.

But you have a more detailed hack plus static and floating (hackable!) security cams. Nice.

On the other hand, the rooms are mostly empty enough that the environment felt more like a dark blue version of the backrooms, level 0. Can VDB not afford lights? The darkness and the similarity of all rooms, even the server rooms, made it hard to navigate.

The guards are too tough, I think. I needed 12 - 14 shots to get them down, nearly half a magazine. (And there is no indication whether the "force push" does damage, too. An indicator would help.) In this time, they continue to shoot at the player with a high possibility to take him out. In a stealth game which takes more time than a Doom-like "run and shoot everything" approach, it is frustrating to lose all progress only because the guard refuses to die after ten bullets.
Ok, maybe I could evade all guards by more stealth. Or fire more precisely, but I think I hit some rather well. But - I don't know. I had two terminals done, after several minutes, and was not keen on repeating it all over again, because I did not know what was my fault what wasn't. And that's not a good result for a game.

I recommend a life bar on the guards so that the player can see whether his actions have an effect (or lower the hit points of the guards). Put more furniture into the rooms so that they become more realistic and "readable", and a little more light. Yeah, I know, it was a Gamejam game; I had the same problems with my rooms at the beginning but I think I have put enough in them that it works.

Aside from that, I think it's a decent game which a solid music track.

Submitted(+1)

Can't say I got super far into it, but I do like the concept, seems very System Shock esque.