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Late arrival's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art and Visuals | #15 | 1.625 | 1.625 |
| Enjoyability | #17 | 1.125 | 1.125 |
| Music and Audio | #19 | 1.250 | 1.250 |
| Cyberpunkness | #19 | 1.750 | 1.750 |
| Theme | #20 | 1.125 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
you have already done your last job now relax and go to home by train which arive late...
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Comments
A Cyberpunk 2D platformer can work if it's well made, like the Trauma Drama game inside Cyberpunk 2077. Unfortunately, this is not.
The player runs to a train, as described in the oneliner "story". The train is smaller than the player... ok? But there is no visible interaction, I can't enter it, and when I try to run on, the level ends. I fall endlessly into the grey and there's no stop button to end the game. Either I miss something here or reaching the train was the complete game which I don't hope.
In the first case, obviously something has to be told to the player once he reaches the train - how to board, how to go on now. Maybe an experienced platformer player would know. Don't expect anyone plays platformers. I only do in Gamejams, when I have to ;-)