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PHOSPHORUS: ONE LAST JOB's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyability | #11 | 1.714 | 1.714 |
| Art and Visuals | #12 | 2.000 | 2.000 |
| Music and Audio | #12 | 1.714 | 1.714 |
| Theme | #19 | 1.286 | 1.286 |
| Cyberpunkness | #23 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
Player enters in a dark cyberpunk facility to complete one final mission — retrieve the data core and escape. The player has limited matches, so they must finish the job before their last light goes out. If it does, the mission fails and they have to start again.
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Comments
The only cyberpunk and theme connection is in the description. The game itself is a classic horror game, especially with the supernatural background shown at the beginning. And - a match as the only lightsource? In Cyberpunk? Sorry, that doesn't suspend my disbelief.
Technically, it is well done, from the dynamic light to the monster sound and the thoughts of the protagonist. I walked through the dungeon for ten minutes and I suspect that I get silently set back at the start when the light is gone. So, the level seems endless.
While the game would be a solid entry in every Horror/Halloween/Spooky/Supernatural GameJam, I think it does not belong in the Cybrpunk016.
Really enjoyed the atmosphere of this game. The limited match light makes exploration feel tense, and having to remember the path is a really nice touch. Simple idea but very effective and fun to play!