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A jam submission

Card Survivor (WIP)View game page

Survive with your card!
Submitted by Fakhreyza — 2 minutes, 35 seconds before the deadline
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Card Survivor (WIP)'s itch.io page

Results

CriteriaRankScore*Raw Score
Story & Theme Integration#123.2003.200
Gameplay Experience#123.2003.200
Visual Design#153.2003.200
Overall#182.8202.820
Originality of the Idea#222.7002.700
Audio Design#291.8001.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What sets were used in your game from Craftpix.net? (links please)
https://craftpix.net/freebies/free-tiny-schoolgirl-pixel-art-sprite-pack/

How does the game fit the theme?
Every level up will get celebrated, every 10 waves will fight the boss

How many people are on your team?
1

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Comments

Submitted

This game was really fun. The first time I played it, I didn't understand how to use the cards. I went back to try it again and got the drag and drop (it's in the WebPage description but not in the actual game how to play).

This is one of the few games in the jam that I found myself wanting to go back for multiple runs. I got 2nd place on the leaderboard overall.  It even has multiple characters. This was a really solid submission.

I do have a question though, does it have BGM and SFX?  I don't hear any when I play. I looked at SinsRay's stream and it looks like it might have sound?

Super fun game, thanks for your submission!

Developer(+1)

Thanks for playy, hope you enjoy the game. unfortunately, this game has no sound.. i already add the sound settings but not manage to add some sound to the game due to deadline.. sorry for the uncomfortable experience..

Submitted

Not uncomfortable and no worries. I was just making sure I wasn't missing anything! Nice game dude!

Developer

okayy thanks for that!

Submitted

The Itch page is beautifully made, well done! 

It's nice that the levels automatically change whenever the character dies and the player restarts. Keeps the game interesting.

I started with the ranged character. Either I wasn't playing "correctly" or it is very underpowered - I could not clear the 2nd wave. When I switched to the melee character I was able to clear 9 waves easily. I guess some balancing is necessary.

Does the game wait for all enemies of a wave to be "cleared" before spawning new ones? I guess it is based on time and if the enemies are not cleared they just become too many to defeat. Maybe it would be good to have a hybrid logic that at an interval checks how many enemies are alive currently and based on that spawns new ones.

You can check out my submission to explore a unique take on the tactical genre. After the file upload is unlocked is the best time to try it. ;)

Good luck!

Developer

Thanks for playy, also thanks for the feedback. hope you enjoy the game!

Submitted

Fun game! The vfx look great and I love how visually responsive it is overall. 

Developer

Thanks for Playy, hope you enjoy the gamee!

Submitted(+1)

Great art and gameplay! :D

Developer(+1)

Thanks for playingg, hope you enjoy your time while here🫡

Submitted(+2)

This was fun I enjoyed it. even got 1st on the leaderboard. after some time of playing I could almost stand still and survive. here's a stream of me playing your game, it starts at 7:32. Great Job!

Developer(+1)

Really a big thanks to play the game and even had stream with it! i hope you enjoy the game while you play. btw what Yuki's throw is book not a shoe 😅. really thanks once again

Submitted

Pretty fun game! I enjoyed the characters, cards, and upgrades. It's a bit challenging at the start so you need a bit of luck to level up fast.

Developer

Thanks for play the game, hope you enjoyy ✨✨

Submitted

a very well polished bullet heaven! the immediate highlight of this game to me is the game feel; the visual effects and art for firing and tearing through foes are reeeeaaaaaally good and extremely engaging! i especially enjoyed the spectral daggers attack. the diversity in attacks was very cool, and they all felt quite polished individually. using cards as bonus spells was a cool spin on the formula, although i noted that the use of MP felt quite pointless as the cards' long cooldown typically meant that you'd already regenerated all your MP by the time they were ready again.

my main criticism is that the balancing could use some work, as it feels like the early game can be too punishing, but then very quickly becomes too easy once you get the right cards. however, i appreciate that this is difficult to do well in a time-limited jam environment where you can't test as thoroughly.
it also seemed like there was no audio, despite there being audio settings? given how good the polish is already, i'm sure even just a little bit of sfx would really take it to the top. 

overall, i'm very impressed with this game, and it's extremely fun. incredible job!

Developer(+1)

Thanks for playing and i hope you had a great time in the game! also thanks for the great advice there, really thanks✨

Submitted

Super fun! I think at the beginning the difficulty ramps up super fast, so if you don't get good upgrades or drops fast you're kind of screwed, but once you get a few nice ones in you become super OP! Really fun

Developer(+1)

Thankss! hope you enjoy the game.  i think i should make the wave more easy in the beginning.. its also too hard for me...