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✨ Share your games here! I’ll play them + Let's support each other! 🎮

A topic by redathestar-source created 21 days ago Views: 1,094 Replies: 88
Viewing posts 41 to 60 of 60 · Previous page · First page
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https://crowbar-coder.itch.io/worlda

I drew the artwork above for my game!

Hi everyone, the name's CrowbarCoder.

I have been working on Worlda for a few months, I did everything from the pixel art, the artwork, the music, to the programming, marketing, putting it on Steam.

Worlda is a game about a cute bear cub exploring an infinite 2D pixel-art top down open world, like Minecraft. You can build stuff, craft weapons, mine, fight, fish, and other things! No AI was used at all in the whole process.

Please wishlist if you are interested!

You can play my game on the demo below.

https://store.steampowered.com/app/4700370/Worlda/

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The game is incredibly entertaining and legendary.

What’s even better is that you created a 2D version of Minecraft; your game is fantastic. I wish you the best of luck.

What do you think of my game?

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Hi, thanks for the kind words, maybe wishlist on Steam if you like it!

What game did you make?

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I developed a game where, if one enemy hits another, they fight each other.

Here is my game:https://redathestar-source.itch.io/escape-from-enemies

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Who is Next  ????

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Friends, if anyone wants to showcase their game or have it featured in an article, please share it with me—I would be happy to do so.

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who is next ????

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who is next ????

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who is next ???

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Friends, if anyone wants to showcase their game or have it featured in an article, please share it with me—I would be happy to do so.

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Hi! I’m EZ, the developer of Trasoul, a free Windows survivor-like where you play as discarded trash and evolve your weapons by combining imprints.

I’d love feedback on two things: does the opening combat feel satisfying, and are the weapon upgrade choices easy to understand?

The demo includes 6 characters, 4 weapon types, and 20 floors, with English and Chinese support. AI-assisted code, artwork, and text are disclosed on the game page.

Thanks for taking a look! https://ez17.itch.io/trasoul-demo

Your game is fantastic and innovative—I really liked the concept. However, I feel it would be better if the player fired the bullet themselves; that’s just my opinion. What do you think of my game?

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Hey, could you try Hiderman? Hiderman is our first game. 2 devs made it in two months. We’d love your honest feedback on the game overall: what you liked, what you didn’t, and what felt confusing.

https://froltymore.itch.io/hiderman

I'll play your game, but give me some time to download it; the internet here is slow.

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It was hard to me to aim, i didnt process the green triangles as danger until i touched them, i though they were upgrades, some background music would be great. 
I liked the movement and how minimalist everything is, but IMO you should change the font of the "you lose" screen
I am looking for some feedback on my game aswell, mainly on the onboard and tutorial  https://e-51.itch.io/pegdive

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Id love it if you tried out my game. 
Im interested to know others thoughts on the upgrade system

you can try it in the web browser here.
https://lordricker.itch.io/cadence-blade

Hello everyone! I’d like to share my new indie project: Keyboard Hammy 🐹🎮

In this demo, you play as a little hamster exploring a keyboard world. It’s a lighthearted adventure with a simple but fun concept. Right now it’s just a demo, and I’d love to hear your feedback to improve it further.

👉 Play here: https://hammynest.itch.io/keyboard-hammy

Any comments, suggestions, or critiques are welcome—especially about gameplay feel and visual style. Thanks for checking it out! 🙌 türkçesi

This is my game:

https://a-dark-cave.itch.io/a-dark-cave

Happy about any feedback!

Would love someone to share their feedback on my first real game "Missing Direction"
It is the spiritual successor to a game I did three years ago for a PlayJam for the Playdate by Panic. I don't think the console is that widespread, but technically anyone can download the SDK that comes with a simulator to run games on a Mac or PC(?).

If you have time, can you try 60 seconds (1 round) of my arcade game and tell me what you think of the difficulty? Or anything else you think would be more fun for me to add
https://joltrome.itch.io/0920externalmobile

try mine please https://dash2026.itch.io/frostbites

I'm the developer of Seva Jump, a free browser jumping game inspired by Sikhi. Jumping is automatic, and you steer with touch or arrow keys. I'd appreciate feedback on the first few minutes of Endless mode: is steering clear, and do the early platform landings feel fair? https://khalsagamestudio.itch.io/seva-jump

Hey! I’d love to join in.

I’m currently building Gilded Dominion, a persistent browser-based economic RPG set in an alternate-history America. It’s still in Alpha, so right now I’m much more interested in honest feedback than promotion — especially about the first experience, UI, progression and whether the game makes you want to keep going.

I’ll gladly check out some of the games posted here as well and leave genuine feedback. I know how difficult it is for indie developers to get those first real players who actually tell you what works and what doesn’t.

Gilded Dominion: https://gildeddominion.com

If anyone tries it, don’t be nice just because I’m here. 😄 Tell me what confused you, what annoyed you, and what made you curious to continue.

Hey all! 

Looking for feedback for Blox. For some reason, users are not staying, its difficult to test everything all the time. 


Any feedback at all is highly appreciated! 

Blox is a block building game, where players can place, paint, texture different types of blocks, as well as take on challenges and invite their friends. Also, users can post in the community and chat around the world. 

Links

 
https://bloxbuilder.io

https://universal-labs.itch.io/blox-builder

Viewing posts 41 to 60 of 60 · Previous page · First page