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How does your game fit the Magical Girl Genre?
All the girls in this game are magical girls and each has her own powers. Girls got their magic powers from the alien civilization to save the world.
Which theme(s) do you pick?
4
How does your game fit those theme(s)?
They descend into a place that, in a sense, reflects hell. And this "hell" is red, too. Also this hellish dimension slowly burns girls' souls to the ashes.
If you follow any of the optional challenges, elaborate as you like.
RNG - All damage, healing, and other effects are randomized within a numerical range.
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes, absolutly. However, some of the code was written by me earlier, during my university.
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Comments
Designs and atmosphere were amazing! I really liked the variety of styles each of the magical girls had and felt they had a pretty solid variety of abilities and party compositions you could go for. I think having a main character that could go for different classes was a good way to keep the build options open while still having a POV character. I think there was an issue with the support version though, since the second support ability and the first persistent ability have basically the same text description. For that matter, it was kind of difficult to feel the effects of the different buffs and effects in combat, and not being able to track them after they've been used made some parts difficult to accurately plan around. This was most common with enemy Guarding effects, but there were also several times enemies hit someone with a debuff that I have no idea what it did. Really liked the camp scenes and would be interested to see more of them.
Beautiful artwork and theme, and i loved being able to talk with the characters and learn more about them
I also commend the depth of the gameplay, it's quite ambitious and impressive for a jam with very limited timeframe, in my opinion. Overall i'd say this is very good, i believe this could easily be made into a proper game!
I want to like this game. I really really do.
The art is gorgeous. The characters have interesting designs and back-stories. The writing has quite a depth to it. Yet, I can't bring myself to like it. It feels like it has all the parts of a game I would like, but the pieces just aren't coming together. I can tell it has good replay-ability, but I don't really want to replay it.
The art is great and I love the aesthetics! I really wanted to enjoy this game, but I struggled with multiple aspects of it.
The gameplay loop, while it had a lot of interesting concepts, was extremely tedious and grindy without it actually rewarding you for the grindiness. A lot of the UI was rough around the edges, such as text that didn't completely line up with the boxes or the ability buttons that could only fit a couple words of an ability that had an entire sentence for the name. The music was very loud and too repetitive for me - I had to turn my browser volume down to 15% for it to be bearable and after a while, I just muted the tab.
Best atmosphere and aestetics of the jam imo
I really liked the ambiance. Impressive visuals and music, it felt the right amount of stressful. And each magical girl having her own dialogue that explain her lore was a nice touch. I especially liked the way you tried to touch on serious societal themes. And the ending was neat.
I thinks the two "big" (relatively, because it's very good game) issues are ballance and UI clarity. I sometime had impression some builds were much less useful, to the point Tank!Bhumika felt like she couldn't do much. And the status effects symbols were sometime hard to recognize.
The graphics are well done, even if they aren’t to my taste. The droning noise—which is presumably meant to be music—really gets on your nerves quickly. The gameplay is quite monotonous but solid.