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GILT TEETH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #273 | 2.983 | 3.444 |
| Quirkiness | #293 | 3.079 | 3.556 |
| Graphics | #426 | 2.694 | 3.111 |
| Overall | #441 | 2.534 | 2.926 |
| Gameboy Soul | #455 | 2.598 | 3.000 |
| Gameplay | #468 | 2.117 | 2.444 |
| Soundtrack/SFX | #498 | 1.732 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
Old gold are old gold teeth =)
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Comments
Movement is buggy, but i like the visuals! Great job!
I think unfortunately the movement is quite buggy as the other comments said but I find the concept quite interesting and the color pallete quite pleasant to look at too. Kinda of an unfortunate issue but regardless good job
I lost count of the number of times I collected all 6 teeth but wasn't able to climb the rope.
I had fun, even if, as others have mentioned, the movement feels a bit off with the character stuttery.
Movement felt a bit stuttery and unresponsive, but it was easy to get used to! I like mysterious setting of the game. There is something wonderfully unsettling about being idea of the floor awakening after mining a tooth.
The colorpalette was a beautiful choice too!
Super interesting concept and could be super cool with some more polish! Struggled a lot because the character sprite lags behind your actual position in a really weird way, and I didn't really have a reason to use the teeth throwing. But I love the idea of sneaking under a blind monster that find you by sound so much.
Neat concept! Reminds me of encountering the Warden in Minecraft. Controls were a little fidgety, but I got used to them. Cool game, my friend!
Good game, I like the on screen instructions which told me to hold z to pull out teeth. I did have trouble understanding how to throw to kill the shadow thing chasing me
the movement is quirky but i love the concept of making the theme horror :0
the sounds are very fitting and so is the artstyle :D