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A jam submission

Deep SeaView game page

Dive into the abyss, find what lies below. Survive the way back.
Submitted by MaggieMcNugget (@Maggie_Moodles), Faiazalikhail — 31 minutes, 36 seconds before the deadline
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Deep Sea's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#14.0004.000
Overall#33.5503.550
Theme#34.0004.000
Fun#43.2503.250
Visual Style#43.7503.750
Innovation#52.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Deep Sea indeed! haha fun little game. I enjoyed your use of light an dark, using the flash light to push the deep sea creatures back.

I would try and get the stationary rocks on the left side of the screen to scroll as you dive, currently because that stay's in place, you don't get the sense that you are diving deeper. It gives more of an impression we are just hanging out at the bottom of the screen kicking our feet.  Same with the glowing orbs, I would try and get them to raise as we ascend deeper, giving the impression we are swimming deeper.

Developer

That's very true. Honestly, I spotted that issue during testing, and for some reason i forgot to fix it before the deadline. only noticed this during my last test on the web after I submitted my work, which I regret. However, since time was almost up, I decided to wait for the game jam results. I believe I should not make any additional edits before the results are announced.

Submitted(+1)

Very true.. I noticed a couple things, in my game also.. But this being my very first Jam, I wanted to be sure I successfully had a submission posted and hosted correctly. hahaha So I weighed my options like you did. hahaha

I'll likely go back an polish some more after the Jam. :) 

Submitted(+1)

Atmospherical game about the terror of the deep. I wish player are forced to take different decisions when encountering obstacles. The sound is the highlight of the game.

Developer

Your wish may come true, as such comments will encourage us to keep building and developing the Idea.

It was designed, developed in less than 4 days. That is the only reason why we limited our abilities and design choices.