Enjoyable!
One thing you might do, to sell the drag-and-drop cards mechanic, is show one of them flying out and hovering over the play area first thing. Only thing I can think of.
| Criteria | Rank | Score* | Raw Score |
| Controls | #13 | 3.762 | 3.762 |
| Audio | #27 | 3.524 | 3.524 |
| Accessibility | #28 | 3.190 | 3.190 |
| Fun | #35 | 3.452 | 3.452 |
| Overall | #44 | 3.415 | 3.415 |
| Graphics | #45 | 3.690 | 3.690 |
| Originality | #76 | 3.357 | 3.357 |
| Theme | #95 | 2.929 | 2.929 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
the idea is that you are a witch try to cause imminent doom in a festival
Source
https://github.com/simigdalius/DoomFest
Discord Username(s)
simigdali
GWJ Participation Level
0
Team Size
0
Generative AI Disclosure
Interesting game. I'd like a little deeper tactical crunchiness. Graphics are cute and the soundtrack is fun. There was some sort of weird audio bug when I'd close the Notebook popup.
Good job! :)
Pretty fun, I feel like the enemy having 3 moves while you have at most two is a little unfair
Well it's actual 2 moves heal or attack and a possibility that they won't land a hit.. How many time the icon is repeat it indicates the amount of dmg or heal does the scale goes 10,15,30 (if I remember correctly) but your character can deal from 20 to 40 damage.. After the jam I'll make ti a bit easier
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