How is the game related to the theme "Phronesis"?
While researching I found out that phronesis has become popular with corporate management - specifically how the proclaimed values (top down culture) are at the risk of being hollow messages when they are not implemented in practice. This problematic situation illustrates the origin of phronesis: Aristotle's teacher - Plato, was very focused on ideals (=== values) which Aristotle countereted by claiming that they are hardly relevant to the messy world humans inhabit.
And I remembered about the history of the monopolistic petroleum company Shell-BP in Nigeria as a very specific example of the mismatch between values-operations.
The title of the game is inspired by a real company in Nigeria "Phronesis Oil and Gas".
The game features some difficult moral questions and I'm trying to present those as more than a binary choice between "good" and "evil" because that is not engaging for a 3rd party (the player). For example - there is a strategic decision in the game when the protagonist must pick a side. And the protagonist has bad feelings towards both sides. So the player needs to emotionally regulate the character. This is a mechanical way of how phronesis is implemented in the game.





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