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Caelumora — v2.29.0: Finders Keepers

A topic by vhschmidt created Jun 12, 2026 Views: 852 Replies: 3
Viewing posts 1 to 4
(2 edits)

Caelumora — v2.24.1

  • Added a help tooltip to the Prestige tab’s Passive Milestones panel.
  • It explains milestones unlock at level 110 or 120 in a skill you’ve prestiged.
  • So greyed-out milestones now make sense — level not reached, or skill not prestiged yet.
  • Offline rewards now apply through the same completion engine online play uses.
  • Offline auto-sell, rent, refusals, and assistant bonds verified identical to before, down to the gold.
  • Future action updates now reach offline play automatically.
  • Offline results for rent shortfalls, bone offerings, and faction fights are now locked to exact expected values.
  • Long-run game simulations stay reproducible even with synergy gems equipped.
  • Named seven gem attributes, from Quest Bounty to Vein Double Chance, consistently across game data.
  • Wiki gem pages show proper attribute names; no more raw lowercase keys or stray +0 prefixes.
  • Gem tooltips and the wiki now agree on which gem bonuses are percentages and which are flat.
  • Added exact-outcome checks for offline exploration progress and auto-sell pausing.
  • The Chronicle no longer freezes or hangs on long-running saves.
  • Ore vein strikes stay a quick on-screen heads-up instead of filling your timeline.
  • Long save files are tidied automatically on load; your milestones are all kept.
  • Sidebar alerts track active sieges with progress and time remaining.
  • The Chronicle records each siege as it escalates, resolves, or collapses.
  • Rival factions now take areas from each other, slowly reshaping the map.
  • Areas you own hold your banked presence about four times longer while away.
  • New Watchtower Spire building posts a garrison field report in the operation planner.
  • Diplomatic Favor enchantment now works: more reputation from actions and faction-shop sales.
  • Faction Resonance enchantment now works: amplifies the bonuses your standings grant.
  • Building losses apply offline too, recorded in the Chronicle.
  • Tier-scaled rewards track your skill level bracket: higher levels grant better resources.
  • Milestone progress persists across sessions and counts offline casts.
  • The +3% claimed-area bonus stays as a permanent floor; signatures stack on top.
  • Coastal and Desert signatures are untouched.
  • Lost an area offline? The summary names the taker and the buildings razed or preserved.
  • A siege resolving with no skills running still surfaces the Welcome Back summary.
  • Locked areas stay hidden: no political intel before you explore them.
  • Siege alerts close the World Overview to land on the threatened territory.
  • The World Overview is now a winding trail: area cards connected by a path, like the skill trees.
  • Presence bars show your banked presence as a blue line, in the sidebar and the overview.
  • Locked territories sit at the end of a dashed, unexplored road.

Full patch notes are in-game (Settings → What’s New).

— VHS

Discord

Caelumora — v2.27.0: Fair Rolls

Loot rolls the same way everywhere now, and every rate on screen comes from the table the roll uses.

One way to roll a drop

Loot didn’t always do what it said. Exploration paid out twice online, a rare unique could land doubled, and items like the Void Warlord Helm could never drop. Now every kill, Exploration action and dungeon clear rolls the same way, online or offline, in one fixed order: always drops, the drop table, then tertiary drops. Mobs from level 10 reach a new Gem Table, and from level 60 the Rare Drop Table. Bonus Drop Chance is now Wealth, which trims the empty results on those two tables, and Loot Luck is now Plunder, a chance of one extra roll. Both used to do nothing.

Also in this update

  • Weapon bleed, armor break, Healing Aura and familiarity stamina now do what their descriptions say.
  • Most class and race procs now fire offline, and Welcome Back lists what they gave you.
  • Offline, an action that runs out of inputs pauses, and Welcome Back tells you why.
  • Stormforge armor is stronger, so it no longer trails the lower-level Wyrmscale set.

Full patch notes are in-game (Settings → What’s New).

— VHS

Discord

(+1)

This looks great, would gladly play it more than melvior from my side, its not so crowded and it seemed for me at least to be user friendly and understood at start what i have to do. Great job 

Caelumora — v2.29.0: Finders Keepers

The rest of the loot overhaul: pets, uniques that drop again, and first finds you can’t lose.

Pets, and finds that stay found

Ten pets are out there. Woodcutting, Mining, Fishing and Exploration each have one, found by pure luck after many hours of work, offline included. Every dungeon boss has one too, and a boss always hands its pet over in the end. A pet is a companion, not a stat: it follows you on the skill panel and the dungeon card. Meanwhile, dungeon uniques drop again at 1 in 50 per clear, and a copy you already own pays gold. The first copy of any loot you find is now never auto-sold and never lost to a full bag.

Also in this update

  • Guarantees, first-ever gear, Rare Drop Table hits and pets raise a notice, even in Quiet Mode.
  • Welcome Back opens with New Finds from your time away.
  • The new Magpie enchant makes rare extra drops, like bird nests, hit up to 50% more often.
  • Willow Tree drops Exploration Tokens and bird nests like every other tree.
  • Full storage no longer eats shop purchases, quest rewards or unequipped gear.

Full patch notes are in-game (Settings → What’s New).

— VHS

Discord