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Some tech and small bugs ive found from this awesome, very bnny, demo!

A topic by JustAPoppie created 15 days ago Views: 48 Replies: 5
Viewing posts 1 to 3
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Here to share any finding ive found about the game, bugs or not! (will update if needed)

So firstly one of the best ways to build speed at the start of a level is to start drifting and spin your camera around, doing this lets you build up to the maximum boost instantly (you can also hold jump during this to launch more vertically).

Some bugs ive found that while not game breaking can be confusing for certain players are ones where usually after a restart or changing movement state either the jump charge bar or the drift indicator sparks can show the wrong value. (edit: this bug is minor and quite rare from my testing)

Developer

yeah the drift and digging are very strong in the current demo version, next update pushes changes to them both! Thanks for noting the visual bugs, I will look into that!

Developer

Otherwise what would you say you enjoy the most and least of speedbun at the moment??

(1 edit) (+1)

ohhh thats so hard to choose, i think the level design honestly is one of the best ive played in ages, it works sooo well with the movement system! oh and the art direction, obviously :3

least is so hard to say, cs everything is fun :P but if i had to choose maybe the spin feels a bit strong, it can certainly make alot of jump planning trivial, but that im my opinion these mechanics (together with some of the ways to build speed being super strong make this game have such a unique janky feel! i love it so much!!)

Developer

Thank you so much!! Im very happy to hear you like the level design! It was actually really hard to start making good levels that work with the movement system but I have a good grip on it now. You can look forwards to more interesting levels and cool designs in the future!!!! (the tornado is a bit weaker in the dev version so we shall see how that holds up)

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Im looking forward to it so much!!!