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Rev-share collaborator wanted — narrative life-sim with 3 interlocking systems (Karma / Attraction / Gravity)

A topic by Ecnerwal67 created 6 days ago Views: 106 Replies: 2
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I'm building THE LAWS — a mobile narrative life-sim where you live one man's life from birth to death. Every choice writes to an invisible ledger. That ledger shapes who you meet (Attraction), what you carry (Karma), and how you move (Gravity). The game never tells you the rules. You discover them by living. Nine endings. Generational New Game+.

The full design doc is done. A playable HTML prototype exists. The systems work. What's missing is a collaborator to help ship it to the Play Store and beyond.

What I bring:

  • Complete game design document (three interlocking systems, fully specced)
  • Playable prototype with all core mechanics working
  • Narrative architecture (16 authored beats, 9 endings, emergent encounter system)
  • Writing (journal, encounters, NPC voice)
  • Vision and direction

What I'm looking for: A developer who can take the prototype and turn it into a real app — React Native / Expo preferred, but open to Unity or Godot if you have a strong reason.

Rev-share structure:

  • Open to negotiation, but thinking 40/60 to 50/50 depending on what you bring
  • Written agreement, clear milestones, no ambiguity
  • If it makes money, we both make money. If it doesn't, we both learned something real.

Why this project: This isn't a clone. There's no morality meter. No tutorials. No HUD. No ads. No microtransactions. It's a game that respects the player's intelligence and time — and the systems are genuinely novel. The kind of thing that gets written about.

What I need from you: A message. Tell me what you've shipped. Tell me what draws you to this. Tell me what you'd want to build first.

Reply to this if you're interested. I'll send the full design doc, the prototype, and we can talk.

Hi! I'm interested in the developer role for THE LAWS. My professional background is in JS/TS, so React Native/Expo is squarely in my wheelhouse, and I also do C#/Unity and Python on the hobby side (personal game-systems prototypes). I'd love to take a look at the HTML prototype and the design doc and talk about what the path to a shippable app looks like.


The rev-share range and written agreement with milestones sound fair. Two things I'd want to align on before committing: how we define the milestones, and how we'd handle it if we decide to switch engines.


Discord: collinb0607, email: collinb0607@gmail.com, portfolio: collinbrooks.com

Hello Collinb0607. Thanks for your interest. I'll send you a mail and reach on discord and we can take it up from there.