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A jam submission

Death CascadeView game page

For Defold Gamejam 2026
Submitted by Fatal Exit (@FatalExit) — 9 days, 8 hours before the deadline
Rated by 13 people so far
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Death Cascade's itch.io page

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Wavedash Challenge - provide link to your game on Wavedash for the challenge:
https://wavedash.com/games/death-cascade

Heroic Labs Challenge

No

Photon Challenge

No

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Comments

Submitted(+1)

it's pretty fun, I definitely played it longer than some of the others I tried out, I'm not sure what you should do about the start - I saw your point below, but I agree it's too easy, and then at least the green guy (maybe the others are better). 1. during evolutions it's unclear what the different colored panels mean. 2. you should be able to see what evolutions you have somewhere 3. the evolutions are maybe too vague - slowing field is clear enough, healing is clear, but don't know what a lot of the others actually do.

Developer(+1)

Thank you for the feedback! Very helpful for if I polish it post jam!

(2 edits)

Actually this is an example of flawed games design. Really awesome are and assets, but if all your character has to do is stay at one place without movine and pick a card when the menu pops up with no remote danger what so ever. Thats just not a game man. That's just a tapping simulator where you even took away the challenge of rapidly tapping. 6/10. Would play again while rating. Make the gameplay a bit more challenging okay?

Okay I played it for a bit longer and it gets challenging further one. I guess I shouldn't have given my judgement so quickly. 9/10

Developer(+1)

The idea was to let the player get some idea of the fantasy from the very start of the game and for it to get harder past midpoint of run. It's very tricky to design games for jams, if you make them difficult enough that most people bail without seeing the real point/fantasy of a game, especially in a jam setting where they will often play for a few minutes then move on to the next to rate. I definitely feel that there's a level of too easiness at the beginning but I'd prefer that as a sacrifice to see players get to crazy builds to see it fit the theme of the jam rather than them starting off pathetic and weak and thinking there's nothing special differentiating the game from other arena/bullet heaven roguelites. Also if you mouse over enemies or tap on them on mobile you can manual target FYI.


Thank you for the feedback and for continuing to play some more! Appreciate it.

(+1)

Appreciate your active response! :D