Hi! We just released our first game, 5019, a free naval real-time strategy game, and we'd really like outside eyes on a few specific things.
https://primarysystem.itch.io/5019 (Windows / macOS)

Quick context: every army has to cross the sea by ship. You gather corn, build settlements and fleets, carry troops over open water and land them on the islands, while rival realms raid anything you leave unguarded and sea monsters rise from the deep.
What we'd love feedback on:
- Landings: is it clear how to load troops onto ships, sail and beach them? Where did you get stuck?
- Difficulty: on Normal, did the first act feel fair, or did rival raids overwhelm you too early?
- Readability: in big fights (hundreds of units), can you still tell what's happening?
- Performance: how did it run on your PC or Mac, especially late in a match?
Disclosure: we used generative AI tools for parts of the graphics, sound and code.
Even one short answer to any of these helps a lot. We'll read everything and reply here. Thank you!