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Nobody Leaves 3D needs artists (unpaid, sorry)

A topic by Radioactiv13 created 17 days ago Views: 122
Viewing posts 1 to 2

Hey, I'm Radioactiv (Tommy). I'm making a roguelite FPS in the Wolfenstein 3D style. Flat grid levels, bunkers, doors, locked doors, hidden push-walls. No stairs, no jumping around, you just shoot things in corridors and the corridors never end. Every run is a new maze with different enemies and weapons, and you keep going until you die.

The engine is written in TypeScript and Three.js and runs in the browser. Movement, shooting, enemies and weapons already work. Content is all data files, so a new enemy or weapon is just one file, no code changes. There's a stat system called B.A.D.A.S.S. where one of the stats is Stupidity, because I thought that was funny.

What I don't have is art. Right now everything is placeholder boxes, and I can't draw.

So I'm looking for:

# 2D artists, mainly. Enemy sprites, weapon sprites, wall/floor/door textures, pickups, props. Pixel art or low-res retro, but I'd like to see your own take on it, not just a Doom copy.

# UI people. HUD, menus, perk screens, a logo, fonts, that kind of thing.

# Sound and music would be great too, if anyone's up for it. (There is no sound right now, so SFX people are welcome)

I can't pay anyone right now. I'm funding this myself and it's just me. What I can offer is full credit in the game and on the page, and you can put the work in your portfolio. If the game ever makes money I'll gladly talk about a fair split, but I won't promise something I can't back up. No deadlines, no crunch. Adding art to the game is easy, you send me a file and it shows up.

If you're interested, message me with a link to your work, what you'd like to do, and roughly how much time you've got. Beginners are welcome too, I care more about the style than the experience.


You can reach me via email:

 tomaszwrotek0@gmail.com 

or via Discord: tomaswrotek


Thanks :)