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A jam submission

Dinner CrusaderView game page

Submitted by Skitecs, C43LUM, CinderLA, Chellestome — 7 hours, 16 minutes before the deadline
Rated by 7 people so far
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Dinner Crusader's itch.io page

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How does your game interpret and use the theme?
Youre a crusader who wants to go home but blocked on the way home

Devlog Challenge?

Yes

Easter Egg Challenge?

Yes

Easter Eggs
it is on plain sight all you need to know is our game reference a certain movie

Did you use Farclip and want to be considered for the Farclip Award? (optional)

No

Game Engine?

Godot

Game Engine / Tools (Other)?
Aseprite for the art and FL Studio for the music/sfx

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
Truthfully we dont know we dont count but i think roughly about 30 hours?

Anything else you'd like to share about your game or development process?
We must needs confess that our handiwork is yet but feeble and unworthily wrought in sundry places. The path of creation hath proved far more perilous than we did first fathom, yet do we continue to hammer at the anvil.

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Comments

Submitted

Simple platformer, it would be way better if it had checkpoints. The last question was interesting hahah

Submitted

I liked the question at the end and I wish you added more! Overall a basic platformer (I would change the camera to make it more smooth and let player see where he jumps).

Also nice music!

Submitted

I really like the art and music on this. Gameplay is fun too but could use a bit of polish. Overall good game and also taught me something about oranges.

Submitted

Fun traditional 2D platformer. The movement and collisions feel really tight, which made the actual platforming enjoyable.

I also liked the music a lot. Very whimsical and brass-heavy. It honestly gave me a bit of a Monty Python adventure vibe.

My biggest issue was readability. Some of the green moving platforms blend into the green hills/cliffs in the background, so a stronger outline or more contrast would help a lot. I also ran into a few blind jumps where the camera didn’t let me see the lower landing before committing.

Solid foundation overall. The controls feel good; I think a little more visual clarity and camera help would make it much easier to read and play.