Play game
Dinner Crusader's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game interpret and use the theme?
Youre a crusader who wants to go home but blocked on the way home
Devlog Challenge?
Easter Egg Challenge?
Easter Eggs
it is on plain sight all you need to know is our game reference a certain movie
Did you use Farclip and want to be considered for the Farclip Award? (optional)
Game Engine?
Game Engine / Tools (Other)?
Aseprite for the art and FL Studio for the music/sfx
Self-made & used stuff?
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
Truthfully we dont know we dont count but i think roughly about 30 hours?
Anything else you'd like to share about your game or development process?
We must needs confess that our handiwork is yet but feeble and unworthily wrought in sundry places. The path of creation hath proved far more perilous than we did first fathom, yet do we continue to hammer at the anvil.
Leave a comment
Log in with itch.io to leave a comment.




Comments
Simple platformer, it would be way better if it had checkpoints. The last question was interesting hahah
I liked the question at the end and I wish you added more! Overall a basic platformer (I would change the camera to make it more smooth and let player see where he jumps).
Also nice music!
I really like the art and music on this. Gameplay is fun too but could use a bit of polish. Overall good game and also taught me something about oranges.
Fun traditional 2D platformer. The movement and collisions feel really tight, which made the actual platforming enjoyable.
I also liked the music a lot. Very whimsical and brass-heavy. It honestly gave me a bit of a Monty Python adventure vibe.
My biggest issue was readability. Some of the green moving platforms blend into the green hills/cliffs in the background, so a stronger outline or more contrast would help a lot. I also ran into a few blind jumps where the camera didn’t let me see the lower landing before committing.
Solid foundation overall. The controls feel good; I think a little more visual clarity and camera help would make it much easier to read and play.