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Growing Klaus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #28 | 3.364 | 3.364 |
| Enjoyment | #49 | 2.273 | 2.273 |
| Presentation | #49 | 2.364 | 2.364 |
| Overall | #52 | 2.477 | 2.477 |
| Use of the Limitation | #59 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Pjadal
Software used
Unity
Use of the limitation
Timed traps and constant speed
Cookies eaten
no :(
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Comments
I really liked the idea of guiding a constantly growing crystal through the cave! Timing each change of direction around tight corners and hazards is simple but satisfying. I’d just make the progression and final objective clearer, especially once you leave the cave and the environment becomes much more empty.
I really liked the concept, there’s really good potential
One of the most unique and complex concepts in the jam; it feels like a lot of time went into its implementation.
It just needs the ability to speed up crystal growth and a clearer indication of how it meets the constraint.
Otherwise, it has huge potential for further development.
Cool concept!
i liked the concept!