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The Lame Jam Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 4.111 | 4.111 |
| Creativity | #7 | 3.667 | 3.667 |
| Overall | #7 | 3.667 | 3.667 |
| Enjoyment | #8 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game utilize the theme, if at all?
It uses it as a basis for the plot. It is mainly a visual and asthetic addition. There's also lots of brainrot.
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Comments
Loved that every level has different music and different challenges. Lots of bugs too, like sometimes you can shoot tung only one or twice, sometimes more? I don´t know, maybe intentionally make it unfair? Also, going left on the first level :-P
The bugs/oversights are quite unfortunate. This was a nice lesson in why crunching on the last night til' 4 AM to finish a project and to submit it without testing, might not always be the best approach haha.
I think there was devine intervention from TorDEV when I beat him and the door was here but I fell to wicked red thing and the battle started over BUT I COULDNT TUNG
I really hate that this bug made it through, it's caused by changes in timing due to exporting the project and wasn't an issue in-engine. It's been fixed for a patched release that's on my profile since it irked me so much, although that is irrelevant to the jam submission.
I want to sleep.
I like the use of the theme of stealing the award. The level with the turrets are first introduced I like the joke of the text box being so long it takes up half the screen. Also this one had a nice challenge to it.
music i was good , and i love the challenge .. please rate my game tiny heist
Such a nice game, absolutely love the challenge