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A jam submission

Echo StationView game page

Plan a route through a dying space station. Watch the loop play out. Try again, smarter.
Submitted by nfaug — 4 days, 16 hours before the deadline
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Echo Station's itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#1083.1303.500
Art / Graphics#1672.9073.250
Overall Fun#1742.6833.000
Sound/Music#2321.7892.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ai Usage

AI Assisted

Genre

Strategy

Turn-based | Card Games | RTS | 4X

Sim

Dating | Farm | Colony | City Building

Other

Rating

Family Friendly

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Comments

Submitted(+1)

This one took me a while to figure out. Then it took me a while to get used to. Then it took me a while to realize that it was actually a roguelite incremental idle game. When I realized that I was gaining xp PER TILE, and that the more xp I earned, the more leftover time points I had per loop, suddenly the whole thing made sense, and I realized how streamlined and efficient the formerly confusing UI was.

I don't have time to play this right now, but I have burned a cyan ant trail into the route from the starting position to the note that tells you to come back in a week.

I'd make a pun about replay value, but I'm tired right now.

Flesh this out. Make it as long as you can. Maybe collaborate with an artist. When the time comes, pay a really good capsule artist to do your steam capsule art for you. I think this has a lot of potential. It'll always be niche? But it's the best kind of niche:  blue ocean!

Developer

Only seeing this now. Thanks for the feedback. I've since added a tutorial, but yeah lots more to do

Submitted

This one took me a while to figure out. Then it took me a while to get used to. Then it took me a while to realize that it was actually a roguelite incremental idle game. When I realized that I was gaining xp PER TILE, and that the more xp I earned, the more leftover time points I had per loop, suddenly the whole thing made sense, and I realized how streamlined and efficient the formerly confusing UI was.

I don't have time to play this right now, but I have burned a cyan ant trail into the route from the starting position to the note that tells you to come back in a week.

I'd make a pun about replay value, but I'm tired right now.

Flesh this out. Make it as long as you can. Maybe collaborate with an artist. When the time comes, pay a really good capsule artist to do your steam capsule art for you. I think this has a lot of potential. It'll always be niche? But it's the best kind of niche:  blue ocean!