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A jam submission

cupcakerushView game page

A cozy bakery game where you bake cupcakes for customers
Submitted by tmupp
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cupcakerush's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#64.5004.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Art Disclosure Statement

No

AI Music Disclosure Statement

No

External Assets
Audio (all via Freesound Community, Dragon Studio, and other credited creators; full attribution in README.md credits table): - Background music: "Funny Cartoon Music" — Maksym Malko - Water Splash — Freesound Community - Simple Whoosh — Dragon Studio - Button Press — Dragon Studio - Mouse Click — Matthew Vakaliuk - 8-Bit Arcade Video Game Start Sound Effect — Freesound Community - Aww — Adhimahadi - Shine — Faith Mulato - Salt Shaking — Freesound Community - Placing Cardboard Box — Oxidvideos - Plastic Pop — Freesound Community - Cartoon Eating Sound Effect — Betoelguapillo - Bicycle Wheel FX — Freesound Community - Bubble Pop 06 — Universfield - Slimy — Freesound Community - Level Up 05 — Universfield - Button Pressed — Freesound Community - White Noise — Danevaer - Bell Ring — Dragon Studio Fonts: DM Mono and Fraunces (Google Fonts) Code library: Kaboom.js (open-source game library, MIT license) Project structure inspired by 2d-portfolio-kaboom by JSLegendDev (open source,)

Game Engine
Kaboom.js built with vite

Video Demonstration
https://www.loom.com/share/7ea7d7672a0a481e8146878d330af4f4

Team Name
Cupcakes

Team Members
1

First Time Jammers
1

Member Discord Tags
muppt11

Diversifiers
Cool Skillz : The Chain Reaction Lab has a scoring system where triggering a cascade earns points based on how deep the chain goes. The multiplier goes up for every additional station that gets hit in the same cascade, plus there's a bonus for big chains, so a small shock scores way less than one that takes down half the bakery.

Infinitely cool : Turning on endless mode keeps the simulation going after each cascade resolves: it auto-triggers a new shock, makes the network a little more fragile each round, and keeps escalating until the whole system collapses and you get a final score.

AAA Accessibility: Built in several real accessibility features, not just one: a colorblind-safe palette toggle (with a status symbol on every station so you're never relying on color alone), full keyboard-operable controls so the whole simulation can be played without a mouse, an adjustable font size toggle for all the dialog and quest text, and a voice narrator that reads cascade results and quest steps out loud.

KomoriPOP Competition Entry

No

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Comments

Submitted (1 edit)

Man that is really hard.. I might have to keep playing this game and try to get a rhythm..! Very cool game! (The music reminds me of Suika a lil bit lol)

Submitted

This game is really good! It is insanely hard though... I can't even make it to day two on easy