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A jam submission

Last Signal: Outpost VegaView game page

21 days of silence. Four rooms. One terrifying secret. Can you figure out what happened to Outpost Vega?
Submitted by SignalMatrix Studios — 14 hours, 33 minutes before the deadline
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Last Signal: Outpost Vega's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#2182.3243.000
Sound/Music#2441.5492.000
Overall Fun#2491.5492.000
Controls / UI#2501.5492.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ai Usage

AI Assisted

Genre

Horror

Any Horror

Puzzle

Mystery | Advenure

Rating

Family Friendly

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Comments

Submitted(+1)

Main Menu
- Editor lighting widgets still visible.
- No audio?
- Inconsistent grammar & text size.
- Default editor button images.

Cutscene #1
- Voice-over & subtitles are out of sync.

Gameplay:
- Gameplay controls are displayed out of context: they do nothing and are not relevant to my current scene / activity, or missing associated keyboard commands.
- Game objects are placed in random positions and are occasionally clipping (i.e., floating monitor and chair?)
- Interaction pop-ups should display the key required to interact (i.e., "Pick Up Note (E)")
- SFX inconsistencies - I opened a door and expected to hear a sci-fi / mechanical sound effect but got a creaky wooden door sound effect?
- Flickering lights but no light sources, e.g., lamps / LED overheads?
- Walked past a map that displayed a "Secret Room" --  if it is secret, why is it displayed on a whiteboard in a public setting?
- Heavy wind ambience despite the fact I appear to be in a airtight bunker of some kind?
- UI functionality is inconsistent: I go to press a button and it just won't work, I have to tab out and select the button else my cursor will disappear. 

Summary
Needs a lot of work. Had to stop playing at the first code-required door because I assume I picked up the code and it was in my journal but couldn't figure out how to open my journal. For a demo / tutorial all my essential keybindings should be available from the gameplay screen - having to pause to check controls is tedious and most Players won't do that unless they are heavily invested, and due to the lack of polish / immersion breaking flaws & visual inconsistencies I wasn't.

Keep up the grind though. Game dev is hard and hopefully this feedback helps you hone in on the essentials as well as the little things.

Jam Host

Hello! Welcome to Feedback Quest 9! I'm Hythrain, one of the hosts for this event! While I'm a bit behind with getting my VODs out, I played your game on stream and wanted to send you the VOD. I make the effort to express all of my thoughts for feedback in the VOD, so I hope it's useful to you! Here's the link: https://www.youtube.com/watch?v=8TeQ9lHyIrI

Submitted

Please fix the controls. It's the most important thing to get right in a first person game.

Developer

Thank you for your review!

Could you plz tell me about it in a bit detail so it would be easier for me to fix it.

Thank you