Main Menu
- Editor lighting widgets still visible.
- No audio?
- Inconsistent grammar & text size.
- Default editor button images.
Cutscene #1
- Voice-over & subtitles are out of sync.
Gameplay:
- Gameplay controls are displayed out of context: they do nothing and are not relevant to my current scene / activity, or missing associated keyboard commands.
- Game objects are placed in random positions and are occasionally clipping (i.e., floating monitor and chair?)
- Interaction pop-ups should display the key required to interact (i.e., "Pick Up Note (E)")
- SFX inconsistencies - I opened a door and expected to hear a sci-fi / mechanical sound effect but got a creaky wooden door sound effect?
- Flickering lights but no light sources, e.g., lamps / LED overheads?
- Walked past a map that displayed a "Secret Room" -- if it is secret, why is it displayed on a whiteboard in a public setting?
- Heavy wind ambience despite the fact I appear to be in a airtight bunker of some kind?
- UI functionality is inconsistent: I go to press a button and it just won't work, I have to tab out and select the button else my cursor will disappear.
Summary
Needs a lot of work. Had to stop playing at the first code-required door because I assume I picked up the code and it was in my journal but couldn't figure out how to open my journal. For a demo / tutorial all my essential keybindings should be available from the gameplay screen - having to pause to check controls is tedious and most Players won't do that unless they are heavily invested, and due to the lack of polish / immersion breaking flaws & visual inconsistencies I wasn't.
Keep up the grind though. Game dev is hard and hopefully this feedback helps you hone in on the essentials as well as the little things.








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