Played it in the browser, tapped through a handful of runs (counter hit "run 5" while I was mid-air over the first gap).
The good: the counter is the entire tutorial and it works. Tap, fall, tap again. No text to skip, and restart was fast enough that I kept going without being told to. That is the whole bet and it lands.
The one thing I would test: each gap looked like it had a single timing with no margin, and every miss reads the same (no sense of "so close"). If that is right, a small input buffer (coyote time, a few frames) would let an early or late tap still land, so the same gap stops feeling like a coin flip instead of a skill. I could not read the jump arc from a few runs, so treat that as a question, not a verdict.
Kept the tab open for a second go. That is probably the real feedback.
Comments
Played it in the browser, tapped through a handful of runs (counter hit "run 5" while I was mid-air over the first gap).
The good: the counter is the entire tutorial and it works. Tap, fall, tap again. No text to skip, and restart was fast enough that I kept going without being told to. That is the whole bet and it lands.
The one thing I would test: each gap looked like it had a single timing with no margin, and every miss reads the same (no sense of "so close"). If that is right, a small input buffer (coyote time, a few frames) would let an early or late tap still land, so the same gap stops feeling like a coin flip instead of a skill. I could not read the jump arc from a few runs, so treat that as a question, not a verdict.
Kept the tab open for a second go. That is probably the real feedback.