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Who Put Sugar in the Sky?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme | #6 | 3.667 | 3.667 |
| Sound | #7 | 3.000 | 3.000 |
| Overall | #8 | 3.333 | 3.333 |
| Art | #8 | 3.333 | 3.333 |
| Fun | #9 | 3.000 | 3.000 |
| Theme (Coffee) | #11 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Acknowledgements
Godot 4.7 and its built-in Jolt Physics.
Pre-jam code reused from RaresKeY’s projects: repository scaffold and collaboration conventions; Supper Guard’s menus, settings, theme and pixelation shader; Code Review Simulator’s physics setup and surface-reveal techniques.
Pre-existing Material Atlas authoring tools and procedural material recipes, created with Material Maker.
AI-assisted coding using OpenAI Codex and Anthropic Claude, directed and reviewed by the team.
AI-generated artwork using OpenAI image generation: arm/hand, sky-temple backdrop, lightning, relic engravings, Medusa relief and UI icons.
Some cup and saucer variants generated with Microsoft TRELLIS.2. Assets were also modeled, sculpted and processed with Blender and Material Maker.
Sound effects generated manually through Google Flow Studio using Omni, then extracted, edited and integrated with GPT Astra.
Music: “Café Above the Clouds,” generated with Google Lyria through Flow Music.
Native coffee simulation adapted from David Li’s fluid and matsuoka-601’s WebGPU-Ocean, both MIT-licensed; integration uses godot-cpp and Khronos OpenGL headers.
Font: Open Sans, supplied with Godot, under the SIL Open Font License 1.1.
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Comments
it did not work in the browser but after downloading I could achive 500 points :D
I liked the artsy approach alot
Thank you for playing! The game also included more levels in the game menu if you want a small challenge!
a bit of debugging info: For the browser build the game is using WebGL, so turning that on and/or gpu acceleration should do the trick. You can also launch a stripped down version detects you’re on mobile, it works if you enable the mobile view from browser console as well.
If you do try any solution lmk what works!
Thanks, will definitely check out the other levels later :D
What i can already say is that the browser verion for mobile devices works just fine :)