Fun game! Super addicting and challenging with some awesome pixel art and animation :)
I had trouble running into enemies while trying to aim the fire blast but other than that no notes!
| Criteria | Rank | Score* | Raw Score |
| Graphics | #45 | 4.394 | 4.394 |
| Gameboy Soul | #56 | 4.136 | 4.136 |
| Soundtrack/SFX | #95 | 3.742 | 3.742 |
| Overall | #98 | 3.707 | 3.707 |
| Gameplay | #134 | 3.530 | 3.530 |
| Quirkiness | #156 | 3.561 | 3.561 |
| Secondary Theme Interpretation | #293 | 2.879 | 2.879 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
you're a dragon with a taste for good old gold... and roasted knights. yum.
Fun game! Super addicting and challenging with some awesome pixel art and animation :)
I had trouble running into enemies while trying to aim the fire blast but other than that no notes!
I thought this game was so cute. I found it really funny when the dragon would get crushed by a boulder because the juxtaposition in the music. The gameplay was fun too, though I wish I had unlimited dragonbreaths to use I feel it was balanced enough with the cooldown and the limited range.
I got killed as soon as I started the game by a knight that spawned next to me. Played a few more times, killed a few knights with rocks (they don't exactly chase after you, so I couldn't really bait them) but burned most of them... And I got crushed by a rock that generated above me. Map generation may need some tweaks. Maybe a safe 3x3 area at your spawn location?
Presentation wise, not bad. Graphics are clean (my only issue is with the knights' walking animation), and that funny little animation with the dragon digging across the screen was, well... funny. Music is also good but the sound effects don't really feel all too gameboy-ish. Overall a pretty solid entry but I kinda sucked at it. Maybe I need to play more dig-dug
This game is pure eye candy, and most game devs can learn many lessons from this entry on how to present/package/polish a game.
However, having limited fire blasts leads to softlocks relatively easily, which breaks the flow of gameplay. It's an unusual design choice to not protect against softlocks when there's a number of feasible alternate design choices that avoid this,.
Still, there's obvious positives to be had here; some tweaks in a post-jam update would result in a highly recommendable experience.
I like the idea (and maybe even saw a few old games like this?) of the game, the theme fits well and the color palette is interesting and fitting at the same time. A few small issues do keep the game out of the 5 star realm for me, namely when stone generation creates them on second to last row (so basically they are useless) and I get more knight than my flames which makes certain levels insta restart unless you want to wait for the eternity that it takes them to move together. There is also an empty map bug where you get no knight and the game is softlocked. For the first I kinda wish we had the second button to make something to lure the knights into position just to give the player more agency around the random generation (maybe roar and they are more likely to move in that direction? idk)
Graphically the game looks lovely, I did spot some weird glitch with the character moving in 1 tall horizontal tunnels (seems to flicker between directional sprites maybe?) but it is nothing that hurts the gameplay experience.
While music and sound effects were neat, they were a bit more loud that they should be. Otherwise they were banging!
Overall a really cool idea implemented almost flawlessly. Well done!
thanks so much for playing and the in depth feedback! i’m going to check out your playthrough now. ❤️
in response to some things mentioned in your playthrough:

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