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NOBODY LEAVES 3D - ALPHA DEMO (v0.1)

A topic by Radioactiv13 created 11 days ago Views: 103 Replies: 1
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⚠ EARLY ALPHA DEMO (v0.1) ⚠

This is a very early build. Expect rough edges, missing features and the occasional bug — and expect it to get a lot bigger and nastier from here.

NOBODY LEAVES 3D

The facility went quiet three days ago. The quarantine never lifted.

You're sent in with a pistol, a flashlight that won't last, and one job: find the elevator and keep going down.

Every floor is different. Every floor is worse.

Somewhere above you a siren wails. The PA system keeps reading out evacuation orders nobody will ever follow. Something in the vents has heard your footsteps.

WHAT'S IN THE DEMO

• The first 5 floors of the descent — procedurally generated, never the same run twice

• Dark, PS1-style 3D with a CRT filter, fog and a flashlight you'll learn to ration

• Infected workers, soldiers who still remember how to aim, things that crawl and things that wait

• Ambushes: bodies that aren't quite dead, figures dropping from the ceiling, someone waving for help...

• Loot with rarities from Common to Mythic, random modifiers and weapons with unique effects

• Shotguns, rifles, a minigun that needs to spin up, a rocket launcher, plasma, lasers and a flamethrower

• Explosive barrels, toxic spills and crates worth breaking open

• Level up, pick perks, build your character your way

• Gore: blood that stays, bodies that fly (adjustable in settings)

HOW TO PLAY

WASD — move | Mouse — aim & shoot | Right mouse — aim down sights

Shift — sprint | Space — dash | R — reload | E — use / pick up

F — flashlight | V — melee | M — floor map | I — inventory

Tip: play in fullscreen for proper mouse control.

THIS IS AN ALPHA

Balance, performance and content are all still in progress. Your feedback shapes the full game — tell me what scared you, what broke, and how deep you got.

Follow the project to get notified when the next build drops.

How far down can you go? https://radioactiv13.itch.io/nobody-leaves-3d

Does flashlight charge carry over between floors? Having to save enough light for the next floor sounds pretty tense. Can you still read the map with the light off?