
⚠ EARLY ALPHA DEMO (v0.1) ⚠
This is a very early build. Expect rough edges, missing features and the occasional bug — and expect it to get a lot bigger and nastier from here.
NOBODY LEAVES 3D
The facility went quiet three days ago. The quarantine never lifted.
You're sent in with a pistol, a flashlight that won't last, and one job: find the elevator and keep going down.
Every floor is different. Every floor is worse.
Somewhere above you a siren wails. The PA system keeps reading out evacuation orders nobody will ever follow. Something in the vents has heard your footsteps.
WHAT'S IN THE DEMO
• The first 5 floors of the descent — procedurally generated, never the same run twice
• Dark, PS1-style 3D with a CRT filter, fog and a flashlight you'll learn to ration
• Infected workers, soldiers who still remember how to aim, things that crawl and things that wait
• Ambushes: bodies that aren't quite dead, figures dropping from the ceiling, someone waving for help...
• Loot with rarities from Common to Mythic, random modifiers and weapons with unique effects
• Shotguns, rifles, a minigun that needs to spin up, a rocket launcher, plasma, lasers and a flamethrower
• Explosive barrels, toxic spills and crates worth breaking open
• Level up, pick perks, build your character your way
• Gore: blood that stays, bodies that fly (adjustable in settings)
HOW TO PLAY
WASD — move | Mouse — aim & shoot | Right mouse — aim down sights
Shift — sprint | Space — dash | R — reload | E — use / pick up
F — flashlight | V — melee | M — floor map | I — inventory
Tip: play in fullscreen for proper mouse control.
THIS IS AN ALPHA
Balance, performance and content are all still in progress. Your feedback shapes the full game — tell me what scared you, what broke, and how deep you got.
Follow the project to get notified when the next build drops.
How far down can you go?
https://radioactiv13.itch.io/nobody-leaves-3d