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Give me feedback for My CAR COMBACT game from 1 to 10

A topic by AKrobot created 9 days ago Views: 100 Replies: 7
Viewing posts 1 to 4
(1 edit)

that is my game link

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Hey! I tried your game. At first, I thought I was playing an unfinished or early build because I wasn’t sure what I was supposed to do. 😅

After playing for a while, I realized it was a car combat game. A short introduction or clearer explanation of the objective and controls would make it easier for new players to understand. With a little more polish, I think it could be really fun. 

If you have time, I’d also appreciate it if you tried my game, Recipe Frenzy, and left some feedback. 

Thank you for your reply.

I have played your game receipe frencey, I have confused a little, after selecting all the ingredients, i dont find cook button, you should insert the button, after clicking the button, it must show that the receipe is right or wrong

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Hi! Had fun with this, here's how my first runs went.

After loading in I took a moment to learn the controls. Steering feels a bit too instant, and drifting kicks in even at very low speed. Once I got the feel for it I went looking for an enemy. First fight: we ran into each other, I tried to reverse out while searching for the shoot key, found it too late and died. Also reversing is a bad for escaping since the forward speed is strictly greater so i could shake them. Still fun, so I went again. Second time I played it smarter and got the kill.

A few things I noticed while driving around after that: Some objects seemed to pop in late. I hit a few of them at speed before they appeared. I picked up some blocks thinking they were ammo, but they turned out to be weapons. Making weapon pickups look clearly different from ammo would help. Showing the shoot key on screen at the start would have saved my first life. Once you're used to the controls, top speed feels slow and very safe. A higher top speed that's a bit risky to handle could add some tension. The idle engine sound gets very samey and blends into a single tone after a while. Some stutter or small pitch shifts might break it up.

Played on desktop / chrome.

Thank you for playing and reply

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The car combat idea has good potential. I’d give it around 7/10 from the concept so far. Adding more impact to collisions, clearer damage feedback, and a few different arenas could make the gameplay feel much stronger.

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Thank you for your reply