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A jam submission

Tengoku Baking: Inside the KitchenView game page

Bake scones with a magical twist!
Submitted by Dogtopius (@dogtopiusdev) — 2 days, 7 minutes before the deadline
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Tengoku Baking: Inside the Kitchen's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2884.288
Engagement/Fun#14.4554.455
Presentation (Aesthetics, Audio, etc.)#14.6364.636
Originality/Creativity#24.5454.545
Magical Girl Concept#34.0914.091
Gameplay Polish#33.9093.909
Theme Interpretation#44.0914.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Angelica and Estella use magical spell books to make scones bake faster, summon more ingredients, and make customers wait more patiently for their orders.

Which theme(s) do you pick?
Blue Library, Hell Burns Red

How does your game fit those theme(s)?
Blue Library: The game features a blue library called the Stardust Library, containing the magical spell books Estella borrows. This appears at the end of each stage when the player chooses which book to borrow next. Hell Burns Red: If a customer's order isn't served fast enough, they become angry and you must fight them in a red battlefield of their rage. Also, the player has to keep track of the scones they are baking, or they will burn.

If you follow any of the optional challenges, elaborate as you like.
 

Were the assets for your game made during the jam? Elaborate as you see fit.
All the graphics were made during the jam, except for the bullet sprites and the player hitbox marker. All music was made during the jam, but most of the sound effects were sourced from online.

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Comments

Submitted(+1)

I think I'm going to get carpal tunnel if I play any more.
Great game as always.

Developer(+1)

Thanks for playing! Not sure if this helps but you can just hold down on the bowl for mixing and adding things, you don't have to keep clicking.

Submitted(+1)

Awesome game! Loved the blend of cooking and bullet-hell. I’ve never before had to think to myself “Darn, I forgot to put cherries on those scones. Guess I gotta fight this guy.”

My only complaint might be that the scone-making felt a bit janky sometimes, as I was never really sure how much of each ingredient I was supposed to put in. Though I’m sure if I’d paid slightly more attention I would’ve learned how it works.

Besides that, the gameplay was great, as was the art and music. The main menu also felt very stylish, and I’m always fond of it when a game has a Touhou-esque music room with artist notes.

Great work!

Developer(+1)

Thanks for playing! I'm glad you liked the art and music. Basically you have to put in all of each ingredient every time, even if you chose the upgrade that gives you more.

Host(+1)

お前、「カスハラ」という言葉知らへんのか?

これは確実に「カスハラ:ザ・ゲーム」やんけ

Developer(+1)

お客様は神様

Submitted(+1)

Cool game, the characters were cute.

It was cool that you didn't lose when you failed the order, and then you could repeat the day if you failed the bullet hell.

The recipes started quite easy, but it ramped up, to where you couldn't just prepare so easily for the orders. My main problem with baking would be the buttons, I'm not sure if the goal was to precisely aim at them, but if that's not the case, you could switch over between baking/kitchen/customers easier by increasing their size and making them cover the corner (missed the buttons several times), also the collect bakes cones could be larger, or it would be good if you could just click on the oven or the cones themselves also (I tended to go for the cones at first).

I think the very last bullet hell was the easiest, so you could reconsider order on those.

Didn't go for the baking upgrade, since that seemed like more opportunity to have the scones get burned, (I don't know if it does but it would be good if it also increased the amount of time the scones could stay in the oven without getting burned), also when coming out of customer bullet hell battle it would be nice to have an extra second to collect the cones from the oven, since that got me a few times.

Developer (1 edit)

Thanks for playing! It wasn't intentional that the buttons are hard to press, so I'll definitely make them bigger. I wanted to make the bullet patterns get harder with each day so that the final level would only have more difficult patterns, but I ran out of time to create them. I was actually intending for scones to get burned easier after a bullet hell battle but maybe I could add a grace period...

Submitted(+1)

They weren't hard to press, they were not easy enough to press when rushing (plus there wasn't anything else going on on the screen so no need to be overly conservative?), which you kind of want to do because there is a timer.

I was just thinking that several times I was going to collect the scones out of the oven, but got interrupted by the bullet hell, and then I think due to transitions I wasn't able to collect them in time, which I would have been otherwise. So you kind of have to make a choice on how you want the game to flow.

Making them burn easier could work, but it could also feel like double punishment, because you already have the bullet hell, but if they burn easier it means that you could start cascading, and fail all the subsequent customers. Maybe making each subsequent bullet hell harder (faster) could be a solution, in that case you want to make sure you don't fail often, while failing once doesn't mean you fail all other orders?

Submitted(+1)

Super fun to play! The last baking day really had a lot of pressure - messed up one order and it was like everything else started falling apart lol. Only thing I think felt off was after picking up the duplication upgrade, I'm not sure if I was supposed to hold down the ingredients to make more. Like I would drag the milk over the pan, and some would go in, but the milk would still be lit up like I hadn't done that part yet. The music was super nice, and I enjoyed getting to read your comments on them from the main menu, as well. The transitions between everything were also really nice. Really well done overall!

Developer

Thanks for playing, I'm glad you enjoyed! You're right, when you get more ingredients, you have to hold down on the bowl for longer to add them all in.

Submitted(+1)

Oh my god, I absolutely love cooking games. I’m so happy I got to play this!

I’m a huge fan. I really like the art style and the story - the little breaks between cooking sessions are so cute. The cooking itself is genuinely fun, though the pace at which customers arrive is really unforgiving at first. The battles were a blast, too! I loved the effects; they were really well done.

All in all, fantastic work!

Developer(+1)

Thanks for playing! It seems there might be more of a crossover of magical girl game fans and cooking game fans than I thought. I actually didn't expect that the pace would be harder in the beginning, but I guess the first and second levels could gradually decrease the delay between customers to slowly build the pace up. I'm glad you enjoyed the battles too!

Submitted(+1)

I love games where you have to bake things to serve to customers. I felt like this one picked up the pace a little fast, but once I got into the rhythm, it felt satisfying to finish a day. I am not as big of a fan of bullet hells, so I found myself avoiding those sections. (Although, the last day is just straight bullet hells, so I had to push through that). This game shows a lot of polish, and I don't have much critical to say about it. I really enjoyed playing.

Developer

Thanks for playing! Basically this game is a part of a series of other bullet hell games I've made. I didn't know whether I wanted to include bullet hell in this game at first, but I'm trying to do new things with bullet hell and I thought it might be interesting to blend the genres. I tried to make the bullet hell sections not too difficult. I'm glad you enjoyed it!

Submitted(+1)

This game is SO much fun! One thing I definitely want to mention is that I felt like the game was too unforgiving. I did also have frequent issues during the bullet hell segments in fullscreen when my mouse would move off the screen, likely because I have multiple monitors. The art and music were lovely!

Developer(+1)

Thanks for playing! To be honest, I wasn't really sure what the difficulty of the game would be like to other people, but I'll probably adjust it a bit after the jam with everyone's feedback. Hmm, not sure what workaround I could use for people with multiple monitors...