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A jam submission

MG+View game page

Submitted by MatthewMartist1 — 3 hours, 45 minutes before the deadline
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MG+'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality/Creativity#232.8002.800
Engagement/Fun#242.1002.100
Overall#281.8001.800
Gameplay Polish#291.4001.400
Presentation (Aesthetics, Audio, etc.)#291.7001.700
Magical Girl Concept#301.4001.400
Theme Interpretation#321.4001.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Rei Suzuki, she is the priestess of Love, allied to the priestess of Victory (both are incarnated goddesses)

Which theme(s) do you pick?
Priestess of Victory

How does your game fit those theme(s)?
The protagonist is an incarnated goddess

If you follow any of the optional challenges, elaborate as you like.
none

Were the assets for your game made during the jam? Elaborate as you see fit.
Custom renderer, music by Mechpie

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Comments

Submitted

Honestly, no clue what is going on. I think I got hit but then I just stay dead? What's the goal anyway? Am I even still in the play area?

Submitted

The movement was pretty interesting and cutting down the rectangles was fun.

I think it could have benefited from some sort of gravitational pull.

Submitted

Shame you ran out of time, the core of this felt like it had a pretty good shell. Controls feel like they are kind of at the right level of difficulty for this dogfighting sort of style, and cutting through the buildings was super cool.

Submitted

Haha

I didn't quite get what was going on, but it was impressive. Yeah, it wasn't clear at all what to do, but slicing through the skyscrapers was fun :D

Submitted

I like the destructible terrain.

 I personally feel it is an interesting choice to do a custom renderer. That's one of those things that is a cool challenge for yourself, and it probably was rather engaging/challenging to implement. I do feel like it was probably too large of a scope for a game jam, but it is impressive nonetheless.

Submitted

Definitely an interesting idea, but there was no indication of what the goal was. Controls were really clunky. It was strange to not have any way to restart after dying without reloading the page, too.

Submitted(+1)

made with a custom renderer? That's impressive. 

I love flying around at high speed and shooting enemies, this is a solid concept. I think what's missing is more environment like the building at the start, to help appreciate the speed more.

I liked the music too.