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Expanding the Corporate Body

Forget the corporate ladder, take the elevator! · By royaljellysandwich

Sometimes it pays to keep it simple

A topic by Mrmanandu created 16 days ago Views: 67
Viewing posts 1 to 1

To put it frankly, I think this game is overwhelming. You have like 5 different employee types, and all of them have 2-3 unique interactions, and you have mechanics that can soft-lock you if you don't act properly, it's so much. I know this is a product of a game jame, but this would have benefitted greatly by giving the player smaller bites at a time.

Give us an atrium with only 2 characters to introduce swapping, then introduce a third mechanic on the second level. Then test the player's knowledge on the 3rd level. Breaking it up into chunks would also let you keep these commitment mechanics like breaking floors and immobility because if the player gets it wrong, they just restart that level which is only a small loss of progress. Right now you have this huge sprawling level, not only do you risk having to restart the entire thing because of one mistake, but there's so many tools presented that the player is struggling to figure out what tools they need to bring to just this one segment.

Cool game, with some reframing would be nice and enjoyable.