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Necromancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound/Music | #29 | 3.800 | 3.800 |
| Art / Graphics | #114 | 3.400 | 3.400 |
| Overall Fun | #119 | 3.200 | 3.200 |
| Controls / UI | #228 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ai Usage
Human made
Genre
Action
Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing
Rating
For 13+
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Comments
Game coverage starts at 1:34:00
I saw that this was completed in 72 hours, which I give tremendous respect for. I had to set the graphics on "low" even though my computer is quite powerful (4070ti gpu) and can run most games on the highest settings with no issue. Controls were quite rough, and it wasn't intuitive at first that you can run back to your base/inside the barrier and heal. At times, I could not see what was happening due to the walls or trees blocking my view. The ghosts were at times hard to hit. Thank you for having controller support!
There's lots of potential for this game, and I look forward to future updates.
Hello! Welcome to Feedback Quest 9! I'm Hythrain, one of the hosts for this event! While I'm a bit behind with getting my VODs out, I played your game on stream and wanted to send you the VOD. I make the effort to express all of my thoughts for feedback in the VOD, so I hope it's useful to you! Here's the link: https://www.youtube.com/watch?v=8TeQ9lHyIrI
I watched the stream, and despite all the pain you went through with the clunky controls, you still gave valuable feedback and even beat the entire game. I will definitely take your advice to heart, so thank you for that!
Enjoyed playing this game, I like the maze setting and summoning my little buddies helping me. Appreciate the infinite ammo and my health can recharge.
Thoughts on what I didn't like: the controls felt a bit clunky and obstacles keep coming in the way obscuring the view.
I struggled with the controls unfortunately! I expected controls like a third person shooter where A and D strafe but it doesn't seem to work like that. Is there an "aim" button I'm supposed to hold down?
Thanks for the feedback! I locked the aim directly to the camera, so there is no dedicated aim button. I think I understand from your comment what would feel much better for the player, and I’ll definitely dedicate more time to refining the controls.