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A jam submission

Wake MeView game page

A short psychological horror game about a trip to space.
Submitted by hiccup — 6 days, 6 hours before the deadline
Rated by 2 people so far
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Wake Me's itch.io page

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What, if any, Jam-Specific Challenges did you include in your entry?
HawkZombie is a voiceactor, and there is also a plushie cameo.

Does your game require playing multiple routes to get the full experience?
There is only one ending, though the game does not let you consume all of its lore/info in one playthrough. Players should still feel content in a single playthrough.

Approximately how long is your game (in minutes)?
60-75 minutes

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Comments

Submitted

I liked the way time was played with in this game, between incoming and outgoing messages. I also really liked the environment and how the ship seemed to be losing power/light the longer we went on. I had some trouble finding the clickable items for some of the maintenance tasks; the most troubling one was finding a service key for the first set of tasks. Two of the items lit up but the first one wouldn't; I got through it by clicking all over until the game registered it, but even resetting didn't get the needed item to light up properly. But other than that, I really liked how this game played. The story was well-written and kept me interested, and I did like the voice-acting done for it. I didn't mind the incomplete tutorial; since I'm not tech-savvy myself, it felt almost like what would happen if I happened to find myself on the ship. Overall, you did a good job on this.

Submitted (1 edit)

awesome! i really enjoyed the story and the fact that you could either hibernate or bunk watch. made it feel like your choices had an impact on the game. i found the minigames pretty interesting but sometimes the indicated areas were a little dark but i like that the ship lost lights as the game went on, really great environmental story telling. nice stuff :)
edit: im not very technologically minded so the terminal was pretty confusing to me hahahaha...

Developer

Thanks for playing! Im glad you liked it. Yeah, I was worried about a technical gap but I felt like a less-detailed tutorial would help immerse the player in the experience more, even if that meant a little more difficulty.