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A jam submission

Unbound by DeedsView game page

Chain through these unbound lands as you make you own path deeper into this world
Submitted by madebyAyan (@madebyAyan) — 7 minutes, 40 seconds before the deadline
Rated by 9 people so far
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Unbound by Deeds's itch.io page

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Wavedash Challenge - provide link to your game on Wavedash for the challenge:
http://wavedash.com/games/unbound-by-deeds

Heroic Labs Challenge

No

Photon Challenge

No

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Comments

Submitted(+1)

The paper-craft visual style is stunning, and dragging a path from the character to an item felt satisfying and precise. Unfortunately I wasn't able to get the BIND action to trigger no matter how I clicked it, so I couldn't experience the actual combat — might be worth double-checking that button's hit area or whether the tutorial overlay is intercepting clicks.

Developer (2 edits)

Thanks for the feedback! I’m glad you like the visuals

For binding, you’ll need to drag till the end circle to complete the path. I’ve added a screenshot of the solution for the first area, so hopefully that helps!

Though if that still doesn’t work, let me know and I’ll fix the issue after the jam

Submitted(+1)

A very interesting game. I’d especially like to highlight the visuals — they’re simple, clean, not overloaded, and pleasant to look at.
I would make some adjustments to the transition animation to the fourth arena. The character’s rotation angle doesn’t work very well for the sprite.
It’s a shame there are so few levels.

Developer (1 edit)

Thanks for your feedback! I do get what you mean about the transition of fourth arena, I’ll need to change up the path a bit so it looks more in sync with the art style and the camera angle

I think I ended up putting a lot more effort into the visual appeal of the game than I probably should have, which resulted in only 7 levels overall 😅. Perhaps if people enjoy the game, I’ll add more levels after the jam!

Submitted(+1)

I struggled at first because I couldn't figure out the controls, but it turned out to be a nice, simple puzzle game about connecting dots to clear each stage. I didn't fully grasp all the rules, so I couldn't beat the last stage of "Anomaly Overload" and didn't get to see the ending, but with multiple stages already in place, I'm looking forward to seeing where this game goes next.

Developer

Thank you, I really appreciate you giving the game a try! I do agree there are a lot of rules to take in during the jam version, as I wanted players to experience as much of the mechanics as possible.

Though, I should probably have spread them out more, giving players enough time to quickly understand one mechanic and master it before introducing the next one. That’s something I’ll keep in mind if I continue working on the game

Submitted(+1)

looks and plays awesome!

Developer (2 edits)

Thanks a lot for playing the game!