The paper-craft visual style is stunning, and dragging a path from the character to an item felt satisfying and precise. Unfortunately I wasn't able to get the BIND action to trigger no matter how I clicked it, so I couldn't experience the actual combat — might be worth double-checking that button's hit area or whether the tutorial overlay is intercepting clicks.
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A very interesting game. I’d especially like to highlight the visuals — they’re simple, clean, not overloaded, and pleasant to look at.
I would make some adjustments to the transition animation to the fourth arena. The character’s rotation angle doesn’t work very well for the sprite.
It’s a shame there are so few levels.
Thanks for your feedback! I do get what you mean about the transition of fourth arena, I’ll need to change up the path a bit so it looks more in sync with the art style and the camera angle
I think I ended up putting a lot more effort into the visual appeal of the game than I probably should have, which resulted in only 7 levels overall 😅. Perhaps if people enjoy the game, I’ll add more levels after the jam!
I struggled at first because I couldn't figure out the controls, but it turned out to be a nice, simple puzzle game about connecting dots to clear each stage. I didn't fully grasp all the rules, so I couldn't beat the last stage of "Anomaly Overload" and didn't get to see the ending, but with multiple stages already in place, I'm looking forward to seeing where this game goes next.
Thank you, I really appreciate you giving the game a try! I do agree there are a lot of rules to take in during the jam version, as I wanted players to experience as much of the mechanics as possible.
Though, I should probably have spread them out more, giving players enough time to quickly understand one mechanic and master it before introducing the next one. That’s something I’ll keep in mind if I continue working on the game






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